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FPSC Classic Models and Media / Can Characters have multiple parts?

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raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 22nd May 2013 05:51
I have done lots of static entities but never a character and have a question. I'm working on a sniper character complete with ghillie suit and accessories but I'm trying to find the best way to handle the foliage aspect. Can FPSC handle having the body, the head, the grass, etc as separate parts or do they all need to be one solid mesh? I plan on using only one texture for all of the parts.

Thanks All
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 22nd May 2013 07:58
They can have multiple parts conected by the skeleton system and multiple bone systems.

Have all your meshes where they should be. then attach each mesh to the bones that will be needed to control the mesh.

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