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FPSC Classic Work In Progress / [X9] Kshatriya Prologue: Prologue

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Bugsy
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Posted: 24th May 2013 08:04 Edited at: 28th Jul 2013 07:00


Developer: Wolf and Bugsy

Storyline:In the dense Undercity, There is little room to maneuver, and sunlight barely touches the landscape. Each and every space is letted as a living area to house people, to the point where rooftops are apartments, stores, and restaurants often. In the Undercity, you're always on the roof of something.

Description: when picking up the laundry turns into an alternate route home, which leads to the discovery of a key Kshatriya artifact, a good day can quickly turn bad. Play as a faceless civilian thrust into a world of trouble for being in the wrong place at the wrong time.

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contact:
wray2u@(at)gmail.com
abysmalserygala(at)live.de

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bojandurmic
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Posted: 24th May 2013 13:24
Looks cool Bugsy ! Keep it up !

Bugsy
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Posted: 24th May 2013 19:21
thanks. Mods should lock the old thread.

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Bugsy
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Posted: 28th May 2013 00:02


In the undercity, this is considered a large, 2 person apartment. it's 16x16 feet.

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Wolf
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Posted: 22nd Jun 2013 18:14
I know that screenshot looks kinda mediocre but I have seen some footage of gameplay and I am pretty sure that bugsy is developing one of the most massive FPSC things ever here.

I was most impressed with a video he showed me yesterday and I am not entirely sure why he didnt post it here.



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Bugsy
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Posted: 23rd Jun 2013 17:56
it's not done yet, that's why. it also spoils a whole level. the screenshot actually evolved into the first room in that video.

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Bugsy
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Posted: 27th Jun 2013 06:39


well since this thread has seen very little posts, i suppose i'll just share this secret pre-alpha video so that i can generate some much needed hype. I'd love some comments on it guys.

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maxiqueen123
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Posted: 27th Jun 2013 07:41
cant see becouse GEMA in germany

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da2020
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Posted: 27th Jun 2013 12:00
Damn that looks awesome, the scale, the atmosphere and the animations, you nailed it. My suggestion would be to make those areas a bit more claustrophobic(Saves memory and makes a lot of sense for the poverty kind of settings you're aiming for) and add a lot more things you only see in poverty areas like graffiti, cracks on walls, cracks on floors, garbage, broken things. Just my 2 cents.
Metal Devil123
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Posted: 27th Jun 2013 16:06
It's great! I think I've said what I think about it on Facebook already, but again; It's totally awesome. The attention to detail is astonishing and the level itself is huge (for what I see in FSPC usually) and it's just all around visually impressive.

Bugsy
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Posted: 27th Jun 2013 20:13
thanks guys!
@metal devil- glad you would sit through it again
@da2020- I'm really getting sick of so much hyperclaustrophobia in fpsc games. the memorycap isn't reached yet, and if i have room i'll add more minute details like graffiti and stuff, but as it is i think it's a nice level of detail

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michael x
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Posted: 27th Jun 2013 22:08
this game looks great. i like how you have so much memory left.watch it in full screen the detail looks awesome.

more than what meets the eye

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Bugsy
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Posted: 27th Jun 2013 23:22 Edited at: 27th Jun 2013 23:22
look at the orange bar to see how much memory i have left
edit- @maxiqueen use tor or a proxy

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rolfy
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Posted: 27th Jun 2013 23:41 Edited at: 27th Jun 2013 23:45
Nice work Bugsy.

You do have a nice level of detail going on but it's the floors that catch the eye, you draw attention to them with litter strewn around and pools of water etc. The walls have a lot of staining and water damage but the floors are way to clean and new looking where they would be worn,cracked and stained, this just needs some grunge and dirt texture work to fix things. Particularly where the floors and walls meet.

I don't trip over...I do random gravity checks.
Bugsy
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Posted: 27th Jun 2013 23:49 Edited at: 28th Jun 2013 00:09
yeah i'll probably be adding something like that to the tile texture for the interiors but i'm really not trying to make this too grungy or nasty looking because i'd rather it be at least slightly discernable from every other FPSC game, and i like the blue lights to fall on somewhat empty clear surfaces to create a desolate sense of emptiness in an otherwise crowded level. sort of like a "there should be more people around but it's beyond curfew" feeling. I also feel like some less dirty surfaces makes the level look more "sci-fi"

also, thank you guys for the comments! please if you keep them coming i'll love it. i'm going to be home tomorrow and will be working on this game for the rest of the summer until i go off to college :/ from there we'll see how much time i have.

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PixelF
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Posted: 28th Jun 2013 05:35
I am getting a fast paced shooter vibe from the screenies. Looks great!

Also, how much do you charge for house cleaning?

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Bugsy
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Posted: 28th Jun 2013 06:46
60$ per room and I do windows.
yes, it is a somewhat fast paced shooter, at least this episode. different episodes will have different styles of play

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ASTECH
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Posted: 28th Jun 2013 20:10
Still blown away after the first time you showed it to me. I really do like your work. It looks so nice that I can't really gripe about anything. Your game- your choices. I know I could muster up some nice scenes too but I don't have as big of a drive as you. Keep at it and release this puppy!

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Bugsy
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Posted: 1st Jul 2013 20:53
Kshatriya Prologue: Prologue was featured in the TGC newsletter!

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gcraftr
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Posted: 1st Jul 2013 22:50
Congrats on being featured in the newsletter! The attention to detail in this game is stunning and I am looking forward to seeing more! Best of luck!
Bugsy
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Posted: 6th Jul 2013 21:17


Working on the gun anims for this game, but I need a rigger capable of working in 3ds max for the arms, which need to be re-done. here's the MP5 WIP. this gun may not show up in this episode but it'll definitely be in the next few, if it's not in this one.

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Metal Devil123
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Posted: 8th Jul 2013 05:26
That's great! The animations look smooth, very well done. Also, the models themselves look well made. This is all around awesome!

PixelF
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Posted: 8th Jul 2013 09:51
I was watching the Secret Alpha Footage and noticed a reflection of a women in the puddles of water on the floor. Is that supposed to be there?

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Wolf
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Posted: 8th Jul 2013 17:10
Quote: " I was watching the Secret Alpha Footage and noticed a reflection of a women in the puddles of water on the floor. Is that supposed to be there?
"


Its from the brief period of time I had girls and mostly lesbians as reflection and specular maps for everything.

Bugsy wanted it to remain there as an easteregg.

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Bugsy
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Posted: 10th Jul 2013 06:53
New Screenshot! Level 2, the first scene. this rooftop laundromat is where an awesome chase begins!



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ASTECH
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Posted: 10th Jul 2013 16:12
Nice screenshot Bugsy! Can't wait to see it play out in action!

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Bugsy
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Posted: 11th Jul 2013 08:37



2 new screenshots of level 2! I'd love your opinions!

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Bugsy
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Posted: 12th Jul 2013 06:13


Double post but this is also a bump- new screenshot from level 2.

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michael x
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Posted: 12th Jul 2013 06:52
one of the best looking games i have ever seen from fpsc.

more than what meets the eye

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Metal Devil123
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Posted: 14th Jul 2013 13:20
Quote: "one of the best looking games i have ever seen from fpsc."

I confirm this statement. Looks like some of the best design done in FPSC. Really liking this. The detail, the scale, everything. I like how this is populated, there's even people around. Love every pixel of it.

Bugsy
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Posted: 15th Jul 2013 07:02
thank you guys~ I really appreciate your compliments. I hope you're going to like the gameplay too!

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Metal Devil123
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Posted: 15th Jul 2013 16:30
Quote: "I hope you're going to like the gameplay too!"

Well, judging by your previous efforts, this shouldn't disappoint.

Bugsy
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Posted: 20th Jul 2013 00:26

This will be the last screenshot of level 2. 1 more level.

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PixelF
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Posted: 20th Jul 2013 21:57
Looks like a playground for parkour

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Bugsy
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Posted: 20th Jul 2013 22:29
kinda- you might be surprised

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Bugsy
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Posted: 22nd Jul 2013 10:04
2 pictures from level 3!




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ASTECH
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Posted: 22nd Jul 2013 14:39
Nice change in warmth of colors. You seem to go from blue to orange in a well manner. This really good because it mixes things up and keeps it from creating disinterest.

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Bugsy
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Posted: 22nd Jul 2013 20:19
Thanks for noticing astech!

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Bugsy
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Posted: 28th Jul 2013 06:58


nother screenshot of level 3. perhaps the last until release but we'll see. I'm planning on doing a trailer

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PixelF
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Posted: 28th Jul 2013 07:10
A trailer is a great idea. It will attract many.

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Metal Devil123
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Posted: 28th Jul 2013 10:29
Sure, go ahead with the trailer. Can't wait to get to play this! It's looking awesome!

Wolf
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Posted: 28th Jul 2013 14:58
It already looks better than Deus Ex: Invisible War. Not as "professional" but it definately has more personality and atmosphere!

Keep it up! I'm looking forward to the trailer aswell.

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Bugsy
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Posted: 29th Jul 2013 00:45
thanks guys! with the levels done, i've got one more animation to make in game, plus 3 cutscenes, and 1 and a half songs for the levels, then it can be released.

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Wolf
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Posted: 29th Jul 2013 01:30
Hit me up if you need a hand with sound design. I'm online every once in a while as you well know

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Posted: 29th Jul 2013 12:35
Hey Bugsy!

Once again, great job! If you still want me to lend my voice, it will have to wait until the end of this week. I will be busy until
around Friday. I still haven't forgotten about it!

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Bugsy
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Posted: 9th Aug 2013 10:58
I set up a blog/website for this game and all future episode releases. considering buying it a fulltime domain, we'll see with the success of this episode, which should be released within a week! trailer coming even sooner than that.

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Bugsy
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Posted: 12th Aug 2013 04:16 Edited at: 12th Aug 2013 04:16


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Metal Devil123
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Posted: 12th Aug 2013 06:42 Edited at: 12th Aug 2013 06:43
Shameful copypasting time:

Oh my... oh my... That's just... oh my... that's just great. It's great. A chase? I'm IN! I just don't have the words to describe what I'm feeling inside me right now. Except you make me feel ashamed for anything I've ever created or will create.



PixelF
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Posted: 12th Aug 2013 07:02
I like the trailer! Definitely makes Kshatriya much more attractive.

Nice work

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Burger
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Posted: 12th Aug 2013 10:34
Wicked!

- An Instinctive Fear IndieDB page, download the demo today!

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