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Geek Culture / EUTHANASIA- The Review!

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The Stryker Force
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Posted: 26th May 2013 01:02 Edited at: 26th May 2013 01:13
Euthanasia: A fantastic survival-horror game made by the popular creator, Wolf. Made with so much care, love, effort and determination.

If you have time to check out the review, head on over to the link below, and tell me what you guys think!

http://www.youtube.com/watch?v=a-ZleBzONpI

Special Thanks to Wolf for creating such a wonderful and amazing game!

WARNING: This review may contain coarse language, graphic violence and a cup of awesomness!
Quik
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Posted: 26th May 2013 03:11
this is not what we meant when we said to you to keep it all in one thread... quite the opposite really

But thanks for the heads up! Will watch in the morning ^^



Whose eyes are those eyes?
The Stryker Force
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Posted: 26th May 2013 04:20
Quote: "this is not what we meant when we said to you to keep it all in one thread... quite the opposite really

But thanks for the heads up! Will watch in the morning ^^"


Yeah, sorry about that. I did post an official Indie Games thread, but nobody's noticed it yet. Don't worry, if this one gains momentum, it shall be the only one I use.

Libervurto
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Posted: 26th May 2013 05:58
Quote: "Yeah, sorry about that. I did post an official Indie Games thread, but nobody's noticed it yet. Don't worry, if this one gains momentum, it shall be the only one I use."

We did notice it, and we were waiting for you to post this on it.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
The Stryker Force
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Posted: 26th May 2013 10:57
Quote: "We did notice it, and we were waiting for you to post this on it. "


Oh wait you did? It's already up on that thread by the way
Wolf
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Posted: 27th May 2013 15:13
Quote: "Special Thanks to Wolf for creating such a wonderful and amazing game!"
Well thank you!

Your review video is strangely dark, did the game look like this as you played it?

This is the most positive review I received on this so far. The general response to it outside of the FPSCreator community was more like "yeah, its an okay game with good atmosphere".

I'm glad you played it and liked it, even though I could spot some strange bugs like dead enemys standing up again I did not see on any other letsplay/review so far. You also entered one level through the wrong direction and had enemys spawn in front of you which I did not think to be possible.
You see, seeing these things happen to other gamers allows me to prevent them from happening in future games.

Now: the review itself.

First: I'm happy to see that a game I regard as unnecessarily negative in the way I designed it has entertained and inspired you to make this review and ....hopefully....games of your own

I do however think that you saw much more in it than it actually is. Its not that revolutionary or not as revolutionary as FPSC titles that are less popular (euthanasia has been all over the internet partially due to it being free and partially because of the title). Its pretty much a "shoot the thing" game covered with a thick atmosphere and a sense of dread. All the puzzles and special gameplay parts either use stock fpsc scripts (doors, triggers, keys) or use the environment as a "puzzle". (the room that disolves in blackness, following the glowing lights)

What I'm trying to say is that I have in no way maxed out FPSC with Euthanasia and that there is a lot more to create now. The old version had its problems though, so getting this game to work required , as you mentioned above and I'm happy some people value it, determination.

You mentioned that I adjusted textures and have some custom content in it as a great plus, but isn't that really a must have in any serious project, indie or not?

Now, you mentioned "Euthanasia 2". Well, I do have it on paper here, it would play in a prison in the 80's with a dude who gets executed...but that would be another really dark game and I have pretty much distanced myself from making them this gruesome

I see what FPSC Reloaded will be like but until then, I'll concentrate on my current project.

I'm happy you enjoyed it though



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
The Stryker Force
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Posted: 27th May 2013 15:39
Quote: "You mentioned that I adjusted textures and have some custom content in it as a great plus, but isn't that really a must have in any serious project, indie or not? "


In a way, it's not a necessity, but it really does add personal flair. It makes your game stand out from the rest.

Quote: "Now, you mentioned "Euthanasia 2". Well, I do have it on paper here, it would play in a prison in the 80's with a dude who gets executed...but that would be another really dark game and I have pretty much distanced myself from making them this gruesome"


If you made another Euthanasia game, you'd have a whole community + me backing you up Wolf. I'd love you see you make it

Thanks for watching the review Wolf! I hope you liked it, and I have to admit, you've earned a little bit of a fan here (not to be a suck-up, I'm being 101% honest). I'm looking forward to more great games from you and the FPSC community, and if you like, I could review your demo of Spyra (if you like).
Wolf
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Posted: 28th May 2013 16:02
Quote: ", but it really does add personal flair. It makes your game stand out from the rest. "


True! Part why I decided that all my future projects will have a distinct colorpalette and texture style rather than typical pseudo-realistic textures. I can only recommend it!

Quote: "If you made another Euthanasia game, you'd have a whole community + me backing you up Wolf. I'd love you see you make it "


Well, thats very motivating to know, but if I do, it'll be rather different from the first.

Quote: "Thanks for watching the review Wolf! I hope you liked it, and I have to admit, you've earned a little bit of a fan here"


Glad to hear!!

Quote: "and if you like, I could review your demo of Spyra (if you like). "


Well, you can...but there is not much to nothing to review yet, its not an actual "game". I'll pump a beta demo out sooner or later and there should be more to review

Have you tried "Cry of fear"? Its a better known indieshooter. It should be your kind of game and be something to review outside from this community



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
The Stryker Force
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Posted: 29th May 2013 14:27
Quote: "Well, you can...but there is not much to nothing to review yet, its not an actual "game". I'll pump a beta demo out sooner or later and there should be more to review

Have you tried "Cry of fear"? Its a better known indieshooter. It should be your kind of game and be something to review outside from this community "


I'd be stoked to try out your new Beta Demo if possible, and do a review on that whenever you're ready

I've heard of Cry of Fear, and I reckon I should try it out Although keep in mind that my Under the Radar series is not strictly horror-only (it can be anything... really).

But anyhow, thanks for checking out my review Wolf! Really appreciate it!
Libervurto
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Posted: 30th May 2013 01:09 Edited at: 30th May 2013 01:13
Quote: "I do however think that you saw much more in it than it actually is."

I'm glad Wolf said that because I felt the same way. To be honest, I never really felt like I knew where you were coming from on this one; you seemed to be saying "This is the most revolutionary game ever!" and at the same time "This is pretty good considering it was made with FPSC." I think it would have helped if you had dissected those conflicting views and explained how, even though the game has it's limitations, it still managed to blow you away.
You skirted around the issues with the game and only seemed to address them by excusing them. I understand that you wanted to give a positive review because you obviously liked the game, but you have to be realistic otherwise you can come across as false and unreliable.

I feel like I should make a review to see if I can actually walk the walk that I talk lol.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
The Stryker Force
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Posted: 30th May 2013 01:54
Quote: "I'm glad Wolf said that because I felt the same way. To be honest, I never really felt like I knew where you were coming from on this one; you seemed to be saying "This is the most revolutionary game ever!" and at the same time "This is pretty good considering it was made with FPSC." I think it would have helped if you had dissected those conflicting views and explained how, even though the game has it's limitations, it still managed to blow you away.
You skirted around the issues with the game and only seemed to address them by excusing them. I understand that you wanted to give a positive review because you obviously liked the game, but you have to be realistic otherwise you can come across as false and unreliable.

I feel like I should make a review to see if I can actually walk the walk that I talk lol.
"


Yeah, I suppose I was quite overenthusiastic about the game, but I'll try to be a bit more frank in the future. I'm bringing out a review tomorrow for a racing game, check it out and see if you like it!

By the way, thanks for the immense feedback! I've a much clearer vision of where I should go with the reviews, and hopefully, I can improve on my style in the future.

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