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Geek Culture / Have You got hoarse voice - You can talk in my game

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Mr Game
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Location: Under Your Skin
Posted: 27th May 2013 13:53
Hello,

I am CEO of Insomnia is Coming game project.
I seek for:
1. musician to make game soundtracks.
2. people with English to record dialogues.
3. sound effect artist (weapons, monsters)


This game is huge project (about 50 levels with 500 HQ monsters).

Game will be worldwide published with videoclips (MTV/Viva) promotions.
some web under construction:

http://www.insomniaiscoming.awsome.pl

http://www.insomnia.awsome.pl



We also made some game intro:

http://www.youtube.com/watch?v=a-XbkBAIhKs

and some new characters for next cut-scene:

http://www.youtube.com/watch?v=mZXWVQIC ... re=related

http://www.youtube.com/watch?v=6hml7Nz4 ... re=related


my facebook: http://www.facebook.com/kris.galus

If somebody wanna join this project - just send me a message: [email protected]
with proper caption like: soundtrack, dubbing, soundeffects

cheers
Krzysztof Galus aka Mr Game
Insomnia is Coming



Libervurto
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Posted: 27th May 2013 19:33



This is terrifically insane!

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
mr Handy
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Posted: 27th May 2013 20:49
DBPro?

«Just because you’re unique, doesn’t mean you’re useful»
«If you contributed to the reason for locking, you may now find yourself on moderation, or in extreme cases in the grave»
Mobiius
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Posted: 27th May 2013 20:59
The quality of the video is very, very high, but keeps holding on various elements for far too long and doesn't really explain the point of the game.

It doesn't explain what's led up to that point, doesn't define any characters, or give insight into how the game will play.

It's more of a graphics demo, than a game intro.

But the quality is very high.

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
Quik
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Location: Equestria!
Posted: 27th May 2013 21:08
the thing thats most annoying with the video is that it most certanly didnt make ANY sense - it never explains that there's "another person in the room", yet later on - the girl is obviously attacking YOU.. or... ANOTHER PERSON - which completly just made me "ehhhhhhh??" - not to mention that before that she had essentrially been summoning a tree for no reason, and talking to herself

but, as mobiius said - the video has very high quality



Whose eyes are those eyes?
Libervurto
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Posted: 27th May 2013 21:14 Edited at: 27th May 2013 21:15
It's horror: it's not supposed to make sense, it is designed to disorientate and disturb.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
Quik
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Posted: 27th May 2013 21:20
but it doesnt disturb - disorient, yes - but not in a good sense.



Whose eyes are those eyes?
Mr Game
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Posted: 27th May 2013 22:26 Edited at: 27th May 2013 22:30
it is from main hero nightmare - while he fall asleep, some mystic girl (her name is SALIGIA - first letters of 7 words of latin sins) appeared, spawned the tree with 6 lotto balls, player wanna be rich so she gave player 6 lotto numbers for big lottery, player will be winner and rich but he will pay big price for it... so this is some plot... player will start in play in this checkerboard hall



TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 27th May 2013 22:42
It's FPSC: http://forum.thegamecreators.com/?m=forum_view&t=180976&b=25

That's impressive, I had no idea FPSC was capable of something like this.

TheComet


Yesterday is History, Tomorrow is a Mystery, but Today is a Gift. That is why it is called "present".
Mr Game
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Posted: 27th May 2013 23:07
yes it is impossible now for FPSC to handle such video reel, it is rendered from Poser



Mobiius
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Posted: 27th May 2013 23:55
Quote: "it is from main hero nightmare - while he fall asleep, some mystic girl (her name is SALIGIA - first letters of 7 words of latin sins) appeared, spawned the tree with 6 lotto balls, player wanna be rich so she gave player 6 lotto numbers for big lottery, player will be winner and rich but he will pay big price for it... so this is some plot... player will start in play in this checkerboard hall"

But the video doesn't explain this...

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
Rudolpho
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Location: Sweden
Posted: 28th May 2013 03:22 Edited at: 28th May 2013 03:24
Quote: "I seek for:
1. musician to make game soundtracks."

I might be able to help with that.
I'm very busy at the moment but you can send me an email at jams_soffstudio [at] msn.com if you're interested. I should have more time on my hands starting in about two weeks.

Some of my songs for demonstration:
Written on request for DBP Projects
The Garden (supposed to be looping, hence the fugly ending)

The Temple (unfinished)

Pigley's Rag

Plains of Eternity

SAFS Title Theme

SAFS Level Music

Constellation


Various
Heroes

Fantasy Intro

4½ Minute Painting

Palantír Intro
This was written as a playback intro for one of my band's gigs

Eighties Idea
A bit random; 80's italodisco sound test

Serenity


Less serious things
Moments of Inspiration

Horse in a Machines [warning: avant garde parody].


"Why do programmers get Halloween and Christmas mixed up?"
Quik
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Posted: 28th May 2013 10:11
Quote: "But the video doesn't explain this..."



word^

the video really doesnt say anything, thus - it isnt creepy, just... confusing



Whose eyes are those eyes?
Mr Game
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Posted: 28th May 2013 10:36
it is initial intro, story will be uncover with next cut-scenes during gameplay...



Wolf
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Posted: 28th May 2013 16:04
Quote: "That's impressive, I had no idea FPSC was capable of something like this.
"


You can have any model you like in it (within a certain polygon limit). All you need are artists capable of doing them.

Most people have a certain "picture" of what an FPSC Game looks like since most use similar or the same models.



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
fallen one
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Posted: 28th May 2013 19:10 Edited at: 28th May 2013 19:14
Quote: "This game is huge project (about 50 levels with 500 HQ monsters)."

That would put me off if it wasn't for the nice pre rendered scenes you have made. But i have to tell you, you are better making the 'actual game', worry about cut scenes at the end, also, aim smaller, 10 good monsters is better than 50 when it comes to getting the game done. Also on voice acting, again, Id do this later on in your dev cycle, I use place holder voices when I build the game, I add voice artists at the end when I know the place holders are working.
I use this tool for place holder voices. text to speech
http://www2.research.att.com/~ttsweb/tts/demo.php
I even use it for sound fx, if I have a rocket launcher, I dont hunt for a place holder, I get the actual working game in first, working mesh, working code, I worry about the polish later, for the sound if its the wav is called rocket blast.wav I record text to speech saying rocket blast. Its a great way to check what works and what doesnt in a way that males sense, not just for me as a producer and director, but aso for the art and code departments as well, its easy and quick to prototype and see what works, and what needs replacing with the finalized art at the end.

If I make a film, I use still images and text to speech to make the actors voice, its crude, but I can spot what works, what dialog or timing is off, what scenes need cutting. I suggest you do the same, worry about final art when the core of the project works first.

When you can show a working game with placeholders, talent will work with you, coders and artists now the project is 'on' they can see it, play it, its a real thing. It just needs the pretty pony to come in, also even if the code isnt built, having place holders that make sense and are in order and very produced design docs really makes there job a hell of a lot easier.


xplosys
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Playing: FPSC Multiplayer Games
Posted: 28th May 2013 20:00 Edited at: 28th May 2013 20:08
I don't care about the technical aspects or explanations, the video was awesome. Kudos for that! I'd really like to see some game play. If it's anywhere near as good as the video you have a winner.

Brian.

EDIT: With your technical skills, it would seem that you could make whatever voices you need most any audio program.
Mr Game
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Posted: 28th May 2013 20:41
haha Thanks Brian, I seek for talented voices like Nicholson or Vin Diesel



Pincho Paxton
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Posted: 28th May 2013 21:41
Good...The video is awesome

Bad....(maybe holds a bit too long in places)

Good....I actually guessed what the gameplay is from the video. Partly from Lost.

Bad...(I didn't know that there was another person in the room)

Bad... I didn't know that it was a dream.

Good... The best DB related video of all time.

Mobiius
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Posted: 28th May 2013 21:45
Lol.
Quote: "Vin Diesel [...] talented"


This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
Mr Game
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Posted: 28th May 2013 22:51
@Rudolpho
I am little busy now but I will answer You soon, thanks for your help



Libervurto
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Posted: 29th May 2013 01:06
I can do a kind of Benedict Cumberbatch / Christopher Lee voice, if that's the sort of thing you're after?

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
Mr Game
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Posted: 29th May 2013 08:02
@Obese87
OK, send me a test of your voice, just tell: There is no God



Libervurto
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Posted: 29th May 2013 21:05
@Mr Game - Check your inbox.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
bitJericho
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Posted: 30th May 2013 06:17 Edited at: 30th May 2013 06:17
I've been told I sound like James Baxter... from Adventure Time... Not the kind of horse voice you're looking for? My bad.

Visit my blog http://www.canales.me.
Mr Game
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Posted: 1st Jun 2013 12:05
@Obese87 and bitJericho
check your e-mails



Mr Game
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Posted: 1st Jun 2013 12:08
@Rudolpho
check your inbox also



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