Put your whip away Rick
I don't work for you no more!!
Actually I have abandoned this tangent for now. I am back on gameplay now. The main thing now is to get some more AI in for enemies and team.
1-I will be adding team members to the enemy search mode so that team members can be attacked and killed too
2-I will be adding four modes for team members which can change the way they react (selected by the player) - Attack, Defend, Protect and Follow
Attack - Will attack the nearest visible enemy
Defend - Will fight only enemies that attack them
Protect - Will use protective spells or attack enemies that attack other team members (including the player)
Follow - Will follow the player even if being attacked and only fight back if close enough to the player
Here are the buttons for each mode:
These are pretty vital elements of gameplay and as anyone who's done AI knows it needs to work right in any given situation so I don't expect it to be working quickly. See you all at the other end of that tunnel...
Quote: "Looks really cool Baxslash. Terraria inspired?"
No, actually I hadn't seen that game in a long time. The gameplay will be quite different though from what I've recently seen...
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