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AppGameKit Classic Chat / compatibility support for AGK 1076

Author
Message
tessoft
12
Years of Service
User Offline
Joined: 28th Mar 2012
Location:
Posted: 29th May 2013 10:11
Hello,

I am using AppGameKit 1076 for my project. I have some problems with the missing support of armv7s (for iOS).

My suggestion is: can you please compile the libraries with support of it? The problem with the new version is it is still beta, also it is too big - AppGameKit 1076 is much smaller and I don\'t need all new features you are adding in the new version.

So it is possible to keep support 1076? We don\'t need new features, only some compatibility support. So if you provide that it will be great!

Thank you!
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th May 2013 16:41
Unfortunately we will not be going back to update 1076. I am tempted to do a cut down 108 with none of the third party libraries, but it will probably be all or nothing no picking and choosing. No decision has been made yet.
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 30th May 2013 16:45
All or nothing of the social plugin libraries probably works for me.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
tessoft
12
Years of Service
User Offline
Joined: 28th Mar 2012
Location:
Posted: 30th May 2013 17:07
Thank you for your response. I am not sure it is very correct actually:
I got AppGameKit because:
- it is 2D multiplatform engine
- it is not open source so the development is important (I paid before you reduce the price)
- it is easy to add platform specific features

Right now we have non-supported 1076 version and incoming 108 which is:
- very long release cycle
- a lot of social stuff (and there is no way to remove it)
- 3D (if I needed 3D there are Unity3D, Shiva3D, UDK ...)

And again - I prefer to do not switch to other products. What I am asking only is armv7s support. I am fine to get them on the email, I don't need any bug fixing operations.
So the problem is: AppGameKit 2D is dead, long live to AppGameKit 3D (and who is not happy with this should switch ot another platform).
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 31st May 2013 04:46 Edited at: 31st May 2013 04:47
Great news!!!!!
I love the cutted 108 for iOS!!!!
It can be a great thing Paul!

Hmmm who said AppGameKit 2D is dead???
Is alive, much alive. 2D sell better than 3D, beileve in me.

Long life to Steve!

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