It tiz so flufffy!
Now with Game Template!
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Dream Editor: Project Intro
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Ever have a dream to make a game? Had a story to tell. Wanted it to be visually spectacular. Have everything on your must have list for your game? Pack it full off content?
It has been a difficult task to build an entire video game from start to finish. It takes a lot of determination, hard long hours, and most of us give up or our pursuit of the final goal seems to be further and further. I'm sure we all have had this happen before. We have a killer idea. Try to put together a game and maybe have a year of determination before our dream of having a game is to far off.
I want to create an editor that is so easy to use that you can spend more time designing and less time programming.
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Dream Editor: Project Details
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I figured it was about time to announce my new project. It has been a work in progress all in small demos to alpha version of editors testing out certain ideas I had. I finally decided on the final look and feel to mechanics of this editor. This has been a 2 year endeavor learning, making demos, testing mechanics, GUI ideas, ect.
The great thing about this editor is it basically is a complete package. You have plugins, editor, and almost a language revamp. If anyone wants a command replaced for being so slow as long as it isn't tied to the renderer I will be providing new alternatives. I watched the threads that has said that certain DBP commands are extremely slow which deff makes a difference when you use that command often.
I do have a few "dream features" or features to get to after the first alpah is finished for the editor such as allowing the language to be interpreted with it's own built in IDE. This would only work in the editor so you can control your game. You still have to buy a TGC product to compile the final game and do some small scripting changes. I basically want to move mostly everything to a purely visual WYSIWYG editor with real time interpenetrated programming. This would be in the second build but a lot of these features have been tested out it is just a matter of time.
I also want to add in Visual Flowgraph capabilities to cut down in a lot of programming. It is Object Oriented and easy to understand (input/output).
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Dream Editor: Feature List
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Feature List: WIP | Done - | WIP - |
Visuals + System
Sharp Editor Graphics (Prototype Look Standard Textures)
3D Grid
Gizmos: Position, Move, Scale
Gadget: Arrow - Makes it extremely easy to stack objects. Positions on the top of all objects at that point.
Gadget: The Box Gadget is to specify how to rotate, move, or resizean object.
Gadget: Box - Get it Fully working: Scale, Move, Rotate
Gadget: Measure Stick - Get Angle and Distance Info
Gadget: Measure Stick - Snap to Angle or Measure Stick Point
Physics
Physics Types: Static Box, Dynamic Box, Static Sphere, Dynamic Sphere, Dynamic Mesh, and Static Mesh.
Physics CCD: Faster Collision Detection is toggleable now
Physics: Can position around physics objects and they collide and knock over other objects.
Physics: I want to be able to resize the object and reconfigure the physics mesh.
AI
AI (Basics Done) w Auto Boundaries for Dynamic and Static Objects (Real-Time generation)
AI: Auto Calculate Boundaries
AI: Edit Boundaries
Object
Slice Object: Can slice an object into two pieces. Can repeat this process.
Cut Object: Can cut a shape out of an object
Place And Cut Object: Can cut a shape out of an object using the object you are placing through the object. This would work best with windows and doors.
Terrain
Terrain Editor with Painting Capabilities
Enviroment
Nvidia Ocean Shader: Fully Working
Evolved Fresnel Water: Fully Working
Dark Physics Example Water (Fresnel Water): Fully Working
Evolved Ocean Shader: He is still working on it but I have support for an old version still working
Dark Cloud Support
Adjust Values of Dark Clouds
Evolves Sky Shader (Separate from AL System)
Camera
Top Down View: Fully working with Zoom and Pan
Fly Camera: Can Fly around the Level
3rd Person: Camera to walk around the Level.
3rd Person: Camera to walk around the Level. (No Character Contorller)
Full Character Controller to walk around the level in first person and third person view
RTS Camera View
Advanced Features
Auto-Rigging (Character Animation Rigging) - Currently it uses a technique I came up with. I'm working on looking into kinetics with skeleton and bone animation rigging. Demo version so far. Working on adding it to the editor.
Lua Language Support Standard (Unity, Barnski Lua, and working on my own lua plugin)
Content Protection: Encrypted and only unlock-able by the Game Developer.
Ability to drive vehicles
Some Features just for now...the actual list is well over 60 :p Will add more the more input and requests I get
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Dream Editor: Wish List
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Mr. Handy: Texture UV Unwrapping (Added on my To-Do List)
Le Verdier: Road/Track System: Spline Mesh or Texture Painting
seppgirty: 3rd Person: Camera to walk around the Level. Spell Casting - A Lua script could easily be used in order to setup properties to apply to a character. The visuals for this affect can be like a particle system showing the affects like poison.
Sky System: I was working on 3D Planets technique with the Sun and moon. I might start working on completing that later.
seppgirty: 1st Person View + Full Arms working, Cars, Helicopter Sitting and Driving.
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Dream Editor: My Dream List
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This is a list of features that I want to add to the editor that are either difficult or take a lot of work.
- Visual Flow Graph (Data Model to represent programming) Works with LUA Scripts
- Integrated IDE with Interpenetrate Scripting (DBP Language) and LUA Editing Capabilities.
- Dark UV: Ability to directly on Object Textures
- Multi-Player: Direct Integration w Connection Server
- Collaborative Multi-User Game Development (In the same game space)
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Dream Editor: Terms And Definitions
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Gadget: Physical 3D GUI
Gizmo: Non-Physical GUI: Usually using Drawing Commands
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Dream Editor: News
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Donations:
Ric was kind enough to donate me his project "GUI Studios" and allow me to use the assets and distribute them in my editor. He created a great product and it's great he allowed me to include it.
Bond: Free Shaders Provided are going to be utilized!
Evolved Shaders Integration
Green Gandalf: Creation of New Shaders
Some cool developments are happening.
I'm working with some developers of some amazing products most people don't know about to get you guys some new amazing features! :p Going to blow you minds XD
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Dream Editor: Game Template
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What is Game Template you ask?
Game Template is every thing you need in order to finish your games easily and effectively. It compliments the editor by providing you with fresh and easy to use commands.
What makes up the Game Template?
- Plugins: With fresh new commands and even ways of loading the editors files directly into DBP to use + Commands to Access the Data.
- Tutorials: To teach you everything you need to know to make the game from start to finish.
- Tools and Utilities: Simple small programs to generate something or aid you in a small simple task or batch processing files.
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Help me get users the features they want!
- Give me input on what features you guys want to see
- Maybe a Direction of where to find materials to help me add on this feature
- Any ideas, request, input
I want to know what the community is looking for in a game editor or this product. Also, you can see the features you want in this editor.
Here is a teaser for everyone of the look:
Clicky on picture for large version!
DigitalFury
P.S:
Dream Editor - Team Request
Once prototype is complete I will try for my first Kickstarter as I am trying to buy a lot of tech like DMM and a bunch of other tech! I'm actually trying to work out something so that everyone can have a lot of models included in the editor.