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2D All the way! / Please test this and post your FPS

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CloseToPerfect
21
Years of Service
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Joined: 20th Dec 2002
Location: United States
Posted: 22nd Nov 2003 21:45
This is a little overhead scroller I was working on and I would like to see what kind of FPS different machines gets.

as you can see my 1gig celeron get about 104 fps which makes it real smooth.

Please post you FPS, you CPU speed.
If any one has a real slow computer under 500mhz please try it.

http://www.angelfire.com/rnb/closetoperfect/zone.zip

its just over 600k
Thank you
John Chase
CTP




Lifes short, try to enjoy it and not take it to seriously!
Pincho Paxton
21
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 22nd Nov 2003 22:35
I get 56 fps on my 1800+ TNT2. It's not 100% smooth but is good enough for a great game!
spooky
21
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 23rd Nov 2003 01:45
I get 246 fps. Really smooth!

Laptop
P4 2.53Ghz
256MB
ATI Mobility Radeon 9000 (64MB dedicated ram)
XP Home SP1


Boo!
Codger
21
Years of Service
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Joined: 23rd Nov 2002
Location:
Posted: 23rd Nov 2003 06:08
75 FPS SMOOTH OK

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
EricDB
20
Years of Service
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Joined: 22nd Nov 2003
Location:
Posted: 23rd Nov 2003 10:13 Edited at: 23rd Nov 2003 10:15
286, nice!

AMD Athlon 1800+ 1G RAM
GeForce4 Ti 4400 128M DDR
Windows 2000 Professional
the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 23rd Nov 2003 23:36
~270
Athlon xp 2500+
512mb
fx5200 128mb

I tried it on a PIII 550 but it won't run. I can't get any dbpro games to run on it or the one other slow comp I have access to.
They have dx9 etc. and will run games like Half life and quake II ok just not dbpro exes.

dbpro : p166mmx @ 233 : 256mb : sb 128pci : sis onboard
CoTang
20
Years of Service
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Joined: 18th Nov 2003
Location:
Posted: 24th Nov 2003 01:35
290FPS

Athlon XP 2700+ Barton
1 Gig DDR3200
ATI RADEON 9000 PRO 128MB DDR
WINXP PRO SP1
guru of boredom
20
Years of Service
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Joined: 12th Oct 2003
Location: middle of no where
Posted: 26th Nov 2003 00:15
i got 230 but after a while i got an ileagal image number error

we are not outnumbered! we are just in a target rich enviroment!
P4 2.4 ghz 120 GB 256 mb GeForce4
HZence
21
Years of Service
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Joined: 9th Mar 2003
Location:
Posted: 28th Nov 2003 03:52
150 FPS at windowed, 105 at maximized.

Pentium 4 @ 1.6 GHz
640 Megs SDRAM
GeForce4 MX 420 PCI

Very very smooth, kind of fun actually, just some pointers:

1. I like being able to speed up and slow down, but are you aware that if you slow down enough you'll actually fly backwards? (lol) And if you keep pressing CTRL you'll eventually speed up - only backwards
2. I was flying very fast backwards at one point and I was going toward the left side of the screen, and I got an error that said "image number illegal at line 124" (i might have been a different line). YOu might wanna look into it

Overall - I look forward to the game.

Team EOD :: Programmer/Storyboard Assistant
CloseToPerfect
21
Years of Service
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Joined: 20th Dec 2002
Location: United States
Posted: 28th Nov 2003 04:28
thanks everyone, I appeciate your response, it seems to be doing well.

The illegal image number is something I knew of, what it is is if you going fast enough, fast enough to completly skip a tile, when you get to the edge it tries to access a image that is 1 more then what is available.

I have the tile mapped done, I'm just working on finding some nice graphic or making some nice graphics(my weakspot.)

It is puzzling why Pinchos' fps is so slow when his systems specs are so high? But his being the lowest I'm still quite happy whit the results.

Thanks again, and if anyone else want to post a fps test, please do.
CloseToPerfect

Lifes short, try to enjoy it and not take it to seriously!
Pincho Paxton
21
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 28th Nov 2003 10:41
My graphic card isn't so good. Riva TNT2.
qwe
20
Years of Service
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Joined: 3rd Sep 2003
Location: place
Posted: 21st Dec 2003 16:28 Edited at: 21st Dec 2003 16:37
220 fps
my signature wont work, i put my stats on it
Radeon 9500 pro / 9700
2.52 ghz
256mb ram
dell dimension 4550
nm its working now

Dell Dimension 4550, Windows XP Home
2.52 ghz, 256 Mb RAM, Radeon 9500 Pro / 9700
Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 31st Dec 2003 18:18
230 fps

2.8 ghz
512 mb ram
geforce 4 TI 4200 pro

if I = 1 then I = 1 else I = 0
hAL0
20
Years of Service
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Joined: 9th Jan 2004
Location:
Posted: 9th Jan 2004 15:38
380 FPS consistantly.

3.2 Ghz P4 (overclocked to 3.6)
1GB RAM
256MB Radeon 9800 Pro

It's easy to be wise... Think of something foolish to say, then, don't say it.
Penfold
20
Years of Service
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 9th Jan 2004 21:02
I just tried it on this comp (my internet only laptop)

Pentium 2 733mhz with 64mb shared graphics and 300+ mb ram

well in windowed mode it ran 27 -33 fps and in full screen just over 3..lol .. at 27 it was a bit jerky.

Tried going really fast then fired some glowy orb things and I got a strange error I think I managed to fly so fast the bullets all overlapped and then when I flew through 'em it wasn't very happy.

hope this helps..

Ok so its not a mouse.
comando 300
20
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Joined: 23rd Nov 2003
Location:
Posted: 9th Jan 2004 23:15
77-78 FPS
is kind of fun

Is just of those days when you don't wanna wake up everything is *****, everybody sucks you really don't know why, but you wanna justify rippin' someone head off!
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 12th Jan 2004 13:51
Warning: Image number illegal on line 134,

constant 363FPS


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Grmreepr
20
Years of Service
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Joined: 30th Dec 2003
Location: USA
Posted: 12th Jan 2004 23:30
It looks really cool! I got around 115 FPS. My system specs are in my signature. I alow saw that error when you go too fast. Can't wait to see this in a full-fledged game!

Amd Athlon 1ghz, 608mb SDRAM, Nvidia GeForce FX 5200 128 DDR ram PCI
Luke Freiler
20
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Joined: 14th Jan 2004
Location: Southern California
Posted: 15th Jan 2004 02:35
"Runtime Error 501 - Image number illegal at line 179" is what I get when I try to run your app from work. The machine is a P4 2.6, GeForce 4 MX 64MB, running WinXP/DX9b. DBP has not been installed here.

We tried it on another machine here (similar setup including OS and DX), and while it loaded - the graphics did not. DBP demo is on this machine.

From home I tried it, and it worked great. I got nearly 200fps. This was on a P4 2.4, Radeon 9600Pro 128MB, running WinXP/DX9b. DBP was installed here.

I purchased DBP locally yesterday, and unfortunately have had the same mixed results with my own little sprite-based applications. I've tried them on a total of 5 machines, and each only worked on the machine I wrote the app on. This doesn't leave warm fuzzies for a new user - but I'm willing to accept (read: hope) that it's my fault at this point (although had I known DX9b was required prior to buying DBP, I wouldn't have bought it in the first place...While installing DX9 might be feasible for Max Payne - it doesn't make a lot of sense for the little games I plan to make). I guess I wish this was explained more clearly on the DarkBasic site, rather than having to dig through forums to find out these facts.

On that topic, does anyone know if there are tutorials available on topics of either A.) troubleshooting your apps compatibility across different machines (very difficult right now), or B.) the specific code differences between DB and DBP... This is another frustrating topic I've had to deal with, since it took a while to learn that some of the tutorials I spent hours trying to get working - don't function in DBP... (Who'd have thought the higher end package doesn't incorporate the features of the lower one... yet another feature I wish extended further than forums and buried information).

btw: Has anyone else noticed from the DarkBasic book (the published one, not manual) that many of the examples use ' for comments, rather than REM? I sure wish DBP supported those - much more readable than REM.

Frustrated by still trying,

Luke

Luke Freiler | Centercode, Inc.
luke@centercode.com | YIM/AIM: sine909
the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 15th Jan 2004 03:00
Dbpro has high system requirements and it doesn't run well on older computers at all, hopefully it will be addressed in later versions.
At the moment most 2d games have insanly high system requirements and instead of games just running slowly on old computers they often don't run at all.

If you want to use ` for comments it's the key below the escape key not the apostraphy key.

CloseToPerfect
21
Years of Service
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Joined: 20th Dec 2002
Location: United States
Posted: 15th Jan 2004 06:01
my little demo here uses rotate sprite command and this is a hardware supported device, this is why some machines crash with it.
Hit and miss really with compatiblity. I have a few good games finished and out in shareware form, but I have all but given up on DBP for 2d type games as alot of people have problems with the requirement for a shareware game. It seems people are more understanding with 3d games and high requirements though. If you want to just make 2d type games there are alot better and just as easy if not easier languages to use, DBP has some knock out 3d commands but they have the same hit and miss with certin set-ups.
Best thing I can suggest is to write many demo programs using different command and try them on as many different computers as possible, and don't even suggest running anything on a computer lower the about 800mhz. And celerons seem to have a hugh performance hit as well.

CTP

RGT may be gone but the best DBP forum is still alive and kicking, check it out.
http://www.dannywartnaby.co.uk/rgt/
Luke Freiler
20
Years of Service
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Joined: 14th Jan 2004
Location: Southern California
Posted: 15th Jan 2004 06:51
Quote: "If you want to use ` for comments it's the key below the escape key not the apostraphy key."


Thank you so much for that little tip... I really wish ' worked (just due to my ingrained ASP/VB habits), but ` solves the readability problem just fine.

Quote: " you want to just make 2d type games there are alot better and just as easy if not easier languages to use, DBP has some knock out 3d commands but they have the same hit and miss with certin set-ups."


Like what? I only found DBP a few days ago, so I'd be very interesting at looking at anything that does a better job of 2D.. I'm not so interested in 3D personally.

Luke Freiler | Centercode, Inc.
luke@centercode.com | YIM/AIM: sine909

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