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AppGameKit Classic Chat / AGK Collision Algorithm?

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wargasmic
17
Years of Service
User Offline
Joined: 15th Oct 2006
Location: UK
Posted: 13th Jun 2013 16:31 Edited at: 13th Jun 2013 16:31
Does the 3D collision detection in AppGameKit use an optimized algorithm such as grid based collision detection?

I'm wondering whether I need to implement my own grid based collision detection or not.
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 13th Jun 2013 20:06
It uses a binary tree for polygons inside an object, but it is a simple list for groups of objects. So if you had thousands of small objects it might be beneficial to only check objects close to each other.

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