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Geek Culture / Oculus Rift SoundSelf

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Pincho Paxton
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Posted: 20th Jun 2013 23:19
Soundself is a sort of Visualizer of your voice in a virtual world. If you can imagine that you are completely cut off from the real world, and all that remains is your own voice, and your voice plays the part of God, then you can imagine that this new world can be very addictive. Here's a link with a Video...


http://www.newscientist.com/article/mg21829225.800-virtual-reality-live-your-dreams-in-real-time.html#.UcNiM9jtMVA

Benjamin
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Posted: 20th Jun 2013 23:29
I don't get it? The video is just a weird shape and some weird music.

"Sideboobs are awesome. Getting punched in the face is not." - Jerico2Day on violence and nudity
Pincho Paxton
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Posted: 20th Jun 2013 23:31 Edited at: 20th Jun 2013 23:32
Quote: "I don't get it? The video is just a weird shape and some weird music."


It's your voice, synthesised, and effecting the visual world, and you see it in 3D surround. You see your own voice.

Quik
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Posted: 20th Jun 2013 23:32
Quote: "I don't get it? The video is just a weird shape and some weird music."



did you read anything at all related to the video?



Whose eyes are those eyes?
Benjamin
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Posted: 20th Jun 2013 23:48 Edited at: 20th Jun 2013 23:48
Oh right, doesn't sound so amazing then. You just make sounds into the microphone and it interprets it how it wants. Like audiosurf but with voice.

"Sideboobs are awesome. Getting punched in the face is not." - Jerico2Day on violence and nudity
Pincho Paxton
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Posted: 21st Jun 2013 00:15
Quote: "Oh right, doesn't sound so amazing then. You just make sounds into the microphone and it interprets it how it wants. Like audiosurf but with voice."


But you wear goggles, so your voice becomes your world. OK, maybe you can't imagine it, and you need to try it.

Phaelax
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Posted: 21st Jun 2013 01:24
I'm not really getting the "world" part. All I saw was a somewhat neat visual with annoying sound.

Pincho Paxton
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Posted: 21st Jun 2013 01:28 Edited at: 21st Jun 2013 01:31
Quote: "I'm not really getting the "world" part. All I saw was a somewhat neat visual with annoying sound."


It's strange to me that some people actually have to see something to know what it means. Use your imagination.

1/ You are cut off from the real world.
2/ Only your voice remains in your new world.
3/ Your voice affect the new world.
4/ Your voice takes you out of your body.

But as a game designer it is important to be able to visualise a game, or application without seeing it.

bitJericho
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Posted: 21st Jun 2013 01:45
That's awesome. I'm so gonna buy one!

Visit my blog http://www.canales.me.
Phaelax
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Posted: 21st Jun 2013 04:23
See sound? Like Ssynesthesia?

I read the article and it did't really explain anything. If I close my eyes and put on headphones with ambient music, how is this any different really? I've cut myself off from the external world and let my mind shape a new world in front of me.

My voice affects the new world? How? What does it do exactly?

I'm not trying to knock down anything, but they're going to need a much better explanation as to what this really does.

Cause chopping my head off doesn't really appeal to me...
http://penny-arcade.com/report/article/i-play-an-oculus-rift-demo-that-shows-you-what-its-like-to-die-spoiler-its

bitJericho
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Posted: 21st Jun 2013 05:18
It's cool to see the ocular rift provide to us what was promised in the 90s... hehe, virtual reality.

The music thing just looks like a visualizer for music. Nothing wrong with that, nice little art piece as far as I can tell.

Visit my blog http://www.canales.me.
Benjamin
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Posted: 21st Jun 2013 06:01
Sorry to sound super negative, but I'm not really seeing the whole "world" part. If they can make it create something tangible based on voice input that'd be cool.

"Sideboobs are awesome. Getting punched in the face is not." - Jerico2Day on violence and nudity
Kezzla
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Posted: 21st Jun 2013 07:10
I can actually see something really cool coming out of this, at the moment it seems to be some kind of 3d winamp plugin, but if you used the voices tone print and pitch variation to effect the world map, such as terrain and vegetation, population, weather structures etc, and introduce the changes with some clever blending you could really have a surreal experience.

Nice idea.

I'm not a complete idiot -- Some parts are just missing.
Pincho Paxton
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Posted: 21st Jun 2013 14:40
Quote: "If they can make it create something tangible based on voice input that'd be cool."


Tangible to touch.
Touch to handle.. reach out and touch.

You touch the world with your voice. So you see something created that is tangible based on voice input in the video.

It's a very quick example in the video. You could manoeuvre things based on high pitch, and low pitch, and you could add voice recognition changes to the environment.

Dark Java Dude 64
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Posted: 22nd Jun 2013 13:11 Edited at: 22nd Jun 2013 13:11
I'm also not getting at all what this does or the point of it.

It SEEMS cool though.

TheComet
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Posted: 22nd Jun 2013 14:22
tha_rami
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Posted: 12th Jul 2013 03:53
This is being made by a friend of mine, so I've had a few goes at it already on my Rift - but for those 'not getting it', have you ever used a Rift before?

Soundself works on its own - without the Rift it's pretty nice, but with it it's a completely absurdly overwhelming experience.

Business guy and developer at [url]www.vlambeer.com[/url] - bringing back arcade since 1956.

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