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AppGameKit Classic Chat / AGK V2 Kickstarter

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Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 15th Jul 2013 17:26
its time for the next push on ...
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 15th Jul 2013 23:21 Edited at: 15th Jul 2013 23:56
I just pledged because every one else was, but you should have a way to upgrade the badge just in case you decide to pledge a little bit more.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th Jul 2013 00:47
I suppose, if you increase your pledge, you send another email to let them know and they'll update the badge.

They need an email from you if you want to collect your badge.

See this post for information about what to send and who to send it to.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
mr_d
DBPro Tool Maker
17
Years of Service
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 16th Jul 2013 11:12
how about a method to pledge multiple times?

bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 16th Jul 2013 13:51
you can create multiple accounts on Kickstarter.

or if you use paypal, just but AGK2 multiple times!
Overlord
17
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Joined: 24th Oct 2006
Location: Germany
Posted: 18th Jul 2013 13:27
Licensed AppGameKit Community Edition looong time ago but did not have time to check it out yet.

But as an old DBP fan I am still interested so the AppGameKit V2 is BACKED!

Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 23rd Jul 2013 11:12
@TGC: not to criticise, but it's been some time since your last campaign-update. While I can understand it's hard to keep a 'fresh momentum' going, I think it is still worthwhile to give the campaign attention. Maybe you could write something about the work that is involved in making V2, what inspired you to make AppGameKit in the first place or how your backgrounds (AMOS, DarkBasic etc.) influence the product today. I think it will be nice for backers to read this and see how it ties in with the program they help to finance.
MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Jul 2013 14:22
I hope we hit the 4th mark...

Has nobody brought this thread to TGCs attention yet?

http://forum.thegamecreators.com/?m=forum_view&t=206816&b=41&p=0

Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 23rd Jul 2013 15:00
Keeping the updates comments and the interest high is a common problem with Kickstarter projects. You really need to go strong throughout and not stop half way.

Quatro
10
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Joined: 23rd Jul 2013
Location:
Posted: 23rd Jul 2013 19:17
Hello everyone. I just backed this project and I know nothing about programming or how to make a game. I'm looking forward for it though. Hope I'll be able to make fun games using AppGameKit V2.
xCept
21
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Joined: 15th Dec 2002
Location:
Posted: 23rd Jul 2013 20:20
It's unfortunate that word hasn't gotten out much about AppGameKit V2 beyond the TGC community and a few external stories a month ago. I believe Rick said 75% of all donations came from within the TGC community, so there's still a huge untapped market outside of here. I suspect many simply do not know of its existence or we'd see more pledges.

TGC has only shared a couple small Kickstarter updates this month and it appears they've relied on promoting it mostly through TGC-affiliated channels (Facebook, Newsletter) which will only be seen by those who are already part of the TGC community.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 24th Jul 2013 18:17
maybe they plan to give a big boost in the last week?

i think they need to target gamedev FORUMS
Satchmo
18
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Joined: 29th May 2005
Location:
Posted: 24th Jul 2013 21:57
If you bronze pledge through paypal do you receive agk v1 access right away?

RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Jul 2013 08:45
Hi,

I'm doing what I can from here. I'm now trying the time is running out ploy!

We had a good response yesterday. I also released a new Press Release and I have tried some other marketing ideas.

Rick

Financial Director
TGC Team
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 25th Jul 2013 12:39
only £600 to go for the next goal and still 2 weeks left. I think you're doing pretty good!

for windows phone support maybe you can get funding from microsoft, or do a new kickstarter if users want it that badly
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Jul 2013 13:05
As for additional platforms, I think it's best to ask the community once v2 is released. Not sure if Windows mobile or Linux is the best platform. Microsoft can still add OGL support, and that would make it easier for TGC to add it.

Le Verdier
12
Years of Service
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Joined: 10th Jan 2012
Location: In the mosh-pit
Posted: 25th Jul 2013 15:40
Why not submit a news here: ?
http://devmaster.net/

they have already talked about Leadwerks ang AppGameKit v1..

RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Jul 2013 18:45
Hi,

I just got back from a business trip.

The current AppGameKit V2 fund stands at £24,910 - £90 needed to secure Bullet Physics!!!

Thanks to everyone who has pledged so far.

Rick

Financial Director
TGC Team
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Jul 2013 18:56
Now at £24,971 - £29 to go...

Financial Director
TGC Team
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Jul 2013 20:07
Hi,

Thanks again to all the pledges! Bullet Physics (Stretch Goal #4) is secured!

Rick

Financial Director
TGC Team
Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 25th Jul 2013 20:07
Only a few pounds to go? That's great news!!
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Jul 2013 20:15
Bleeping AWESOME!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 25th Jul 2013 20:18
^ What she said

xCept
21
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Joined: 15th Dec 2002
Location:
Posted: 25th Jul 2013 20:24 Edited at: 25th Jul 2013 20:26
Excellent news! AppGameKit V2 will now have all the elements needed to make it a truly powerful and versatile platform. I'm excited!

P.S., As I and others mentioned in the past, I do also hope Box2D can be fully implemented in V2 so the entire feature set is available to us. It is quite restrictive in its current state and there's a lot I hvae to go to other engines to do if I want to use Box2D.
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Jul 2013 20:29
Congrats

Alien Menace
AGK Developer
19
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 26th Jul 2013 04:08
So it's been a successful month for TGC, congrats. We have been kept well appraised of the money collecting campaign, now how about a word on the actual progress of v2?

Thanks

Apps published: 3
xCept
21
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Location:
Posted: 26th Jul 2013 04:37 Edited at: 26th Jul 2013 04:38
Quote: "So it's been a successful month for TGC, congrats. We have been kept well appraised of the money collecting campaign, now how about a word on the actual progress of v2?"


It would be great if Paul could keep a running blog during the development process much like Lee does for FPSC Reloaded and did for Freedom Engine. It certainly wouldn't have to be anywhere near as detailed as Lee's but would help keep us posted and interested, while also allowing us to provide valuable feedback from time-to-time.
MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 26th Jul 2013 16:24
Quote: "
626
Backers

£23,232
pledged of £5,000 goal

13
days to go
"


Just had to share this lol

Hoping the actual Kickstarter alone hits 25K!!! I think the PayPal revenue should be used creatively but as mentioned in the recent update, it would be stocked for WP8 support

baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 26th Jul 2013 20:10
I think I'll go and look at what Bullet physics can do again... now it's actually coming


this.mess = abs(sin(times#))
XanthorXIII
AGK Gold Backer
13
Years of Service
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Joined: 13th May 2011
Location:
Posted: 27th Jul 2013 00:55
I think the 45K might be a bit of a stretch. Maybe 35K? Lee was talking about Windows Mobile in the early days.........
Thats what drew me in to this, having Android, iOS and Windows Mobile......
DrT
16
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Joined: 10th May 2008
Location: 26.78 degrees North, -70.49 degrees West
Posted: 27th Jul 2013 04:49
Quote: "P.S., As I and others mentioned in the past, I do also hope Box2D can be fully implemented in V2 so the entire feature set is available to us. It is quite restrictive in its current state and there's a lot I hvae to go to other engines to do if I want to use Box2D."


+1
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 27th Jul 2013 18:17
I would love Windows phone too, but we have to be realistic, TGC have to rewrite the whole graphic engine to use DX and not OGL, so that will take a whole load of work.

I bet one option is to team up with Microsoft and ask for funding. TGC already teamed up with microsoft in the past to do darkGDK
J T Huges
14
Years of Service
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Joined: 24th Oct 2009
Location: O-HI-O. USA.
Posted: 27th Jul 2013 21:02
Hey RickV,
Just pledge for the Combo Pack. AWESOME!!!!
Can't wait.

Live Long -N- Rock'n Space Cowboys
yamyam
11
Years of Service
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Joined: 12th Jan 2013
Location: Black Country
Posted: 28th Jul 2013 15:10
Just pledged my support for this project, just need one click offline deploy of APK now within the IDE, and version 2 will be the ultimate programming language to own. Good luck.
Greenster
19
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Joined: 3rd Feb 2005
Location: US ©
Posted: 29th Jul 2013 00:16
@bjadams: "realistic" would be fixing the currently unusable version with the money from it's license sales, instead of asking people to buy into a second version that is going to make subversion development take quarters instead of the staggering 1-2 months it does now..
baxslash
Valued Member
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17
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Location: Duffield
Posted: 29th Jul 2013 12:21
Quote: "@bjadams: "realistic" would be fixing the currently unusable version with the money from it's license sales, instead of asking people to buy into a second version that is going to make subversion development take quarters instead of the staggering 1-2 months it does now.."

Unusable? What's unusable? A bit dramatic don't you think?


this.mess = abs(sin(times#))
Greenster
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Posted: 29th Jul 2013 15:26 Edited at: 29th Jul 2013 15:46
Quote: "Unusable? What's unusable? A bit dramatic don't you think?"


You're right. I should of just said where over half the instruction set is bugged, and even non-working on some devices. I think even hello world still doesn't work on some devices..

Then you have the fact that over half of the already small dev team doesn't even work on the project and there are sub-versions of betas that take months at a time. It will likely take another 2-4 months to even be close to a final or RC, and this is if AppGameKit is the only project under active development out of the suite of mostly abandoned TGC software.

I know I will be subjected to some form of majority rule stating that I'm irrational or don't know the facts, luckily there is a thread and newsletter that validates my reasoning with time stamps..

Sorry to be negative but I just think it's a dumb move to create another product when you have multiple abandoned projects that people paid for, and the one you do still support has half your focus and is technically&logically unusable for a production by the paying license holders. It's almost crossing the line of ethics at this point..
baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 29th Jul 2013 16:32
You do seem to be having a much worse time using AppGameKit than the vast majority. I think perhaps you are beyond convincing otherwise so I'll leave you to it, but I am certainly not aware of any of the problems (or statistics) you are talking about, nor have I had any of these problems on around a half dozen devices and over a good number of published apps. I'm sorry you seem to be having these problems, all I can suggest is you keep adding them to the defect list so they can be found and fixed.


this.mess = abs(sin(times#))
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 29th Jul 2013 16:35
Greenster, what version are you working with? (Current is v10816)

I know there is an issue with Edit Boxes and I am investigating to see just how bad it is and will then post another Google issue (and the details here as well).

Are you working in Tier 1 or Tier 2?

Which commands are you having trouble with?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 29th Jul 2013 16:42
Quote: "It's almost crossing the line of ethics at this point.."

Before I go out I just want to address this one point. TGC said from the beginning (the very beginning) that AppGameKit would be updated at some point to include 3D and other commands / platforms and that it would likely be a paid update. It would be a shame if they were being given a bad reputation for something they warned us of at the start...


this.mess = abs(sin(times#))
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 29th Jul 2013 17:55
@Greenster
over the last 8 months there was fixed very much in agk.
its impossible to make a software that works from android
2.3 upto 4.2 with out some anomaly. sh*t happens.
for the price i paid for agk i get no better ide on this world.
i think next year we will have a very good agk,i feel confident.
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Jul 2013 18:21
I think TGC needs a price and feature/platform comparison chart... We should work on one... Happy to make or contribute to one...

3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 29th Jul 2013 21:10
hu it says a few more days tell you close the window to contribute to the project.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
bjadams
AGK Backer
16
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Posted: 30th Jul 2013 00:27
I can understand Greenster. Way back I was disappointed like him, but AppGameKit got a bit better as time went by.

It's true, TGC have a historic tendency of starting a project and then stopping development as time goes by (maybe they can "fix" this as the AppGameKit command set gets wider as that of dbpro and all dppro users migrate to agk, so tgc will only have 1 dev tool to support). But this time they are really trying hard to go in a different direction. They need to be profitable too, after all they are a company.
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 30th Jul 2013 01:03
There were some rumours that TGC might release AGK's source code, so people can commit changes to the command set, IDE & compiler. I guess they decided not to do that [atleast yet].

Follow me on twitter! @MotionStruct
Motion Struct blog
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 30th Jul 2013 10:21
Hi,

As we have said recently before. We are now only working on AppGameKit and FPSC Reloaded. We have seen the errors of our ways and are working to make these two products the best we have ever created.

Come back and judge us in a years time!



Rick

Financial Director
TGC Team
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Jul 2013 18:33
Quote: "I do also hope Box2D can be fully implemented in V2 so the entire feature set is available to us"


What is missing that you would like to see added?
xCept
21
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Posted: 30th Jul 2013 19:26
Quote: "What is missing that you would like to see added?"


I haven't looked to carefully, but I know that various properties are unavailable to set in some of the commands. One in particular I was looking for in the past is the ability to set the frequency and damping ratio of distance joints.
xCept
21
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Posted: 30th Jul 2013 19:56
I found an old thread from 2011 that lists some more:

http://forum.thegamecreators.com/?m=forum_view&t=189880&b=41

B2SetBodyIsSleepingAllowed
B2GetBodyIsAwake
B2GetBodyWorldCenterX (COM with respect to the world)
B2GetBodyWorldCenterY (COM with respect to the world)
B2GetBodyInertia (Rotational Inertia with respect to the COM)
B2SetDistanceJointDampingRatio
B2SetDistanceJointFrequency
B2SetMouseJointDampingRatio
B2SetMouseJointFrequency
B2SetMouseJointMaxForce

There's also a issue request for this from '11.

https://code.google.com/p/agk/issues/detail?id=81&q=box2d
Greenster
19
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Location: US ©
Posted: 30th Jul 2013 20:01 Edited at: 30th Jul 2013 20:03
Quote: "Before I go out I just want to address this one point. TGC said from the beginning (the very beginning) that AppGameKit would be updated at some point to include 3D and other commands / platforms and that it would likely be a paid update. It would be a shame if they were being given a bad reputation for something they warned us of at the start..."


I don't mention extended features once in any of my posts..

My whole point is why split development when you are already overwhelmed by development of a product you are already charging people money for, and that for the most part is broken in the functionality that they pay for and not getting even close to adequate updates?

Quote: "Greenster, what version are you working with? (Current is v10816)

I know there is an issue with Edit Boxes and I am investigating to see just how bad it is and will then post another Google issue (and the details here as well).

Are you working in Tier 1 or Tier 2?

Which commands are you having trouble with?"


I'm a professional dev with my own xcode/NDK libs/framwork. I do own and work with AppGameKit, but for obvious reasons I don't do production projects with it. I use latest betas Tier1 mostly. There are too many issues with networking and rendering on some devices.

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