hmmm what about let them cheat for best results?
for say and i\'ll try to be as much detailed as i can :
1. Theme - competition theme
like mentioned above .. a snake game , i never made a snake game but if i would i would be ahead of everyone who didnt even if i\'ll write it from scrap just for this comp... if i have an engine ready ... then as a rule of the comp we (the users) will post :
I used a Snake engine that i built from last year. it dosenot change the points you get at the end... and it would be nice to see how many ppl already have working engines of all kind of games.
2. 3rd parteis softwares that we use
photoshop/gimp/spine/spriter... etc... blender/maya/3dsMax/Sketchup
no matter what you use , as a comp rule , you declare:
for me its:
Gimp/Blender , so i simply write programs used
Gimp for 2D Images/Textures etc..
Blender for 3D Models etc..
like we cant really \"forget\" what we learned so far from using a computer... and the tools we use its just how we do it...
if there would be a comp for a snake game i would need to build it first time... and maybe the gameplay would be less perfect then some other guy who already built... but my graphics will be awesome and his might not...
and if we are talking about a top down 2D shooter... then i already have an engine for that.. even if i\'ll write it from scrap still i know some stuff that needs to be done first where other ppl wont know and it will show on the final product..
so overall... let the \"cheating\" begin... just be fair not to overrun it too much , just not be an a-hole.
and if you will , then you better make a superb game in 48 hours cause otherwise it will be just stupid.
AND WE WILL KNOW , we are all programmers!
so... when is the first comp?!