What you dont know is that all gamedesigners in the artist branch have great and alien ideas...they usually get crushed by the marketing department. Especially the MMORPG niche is overwhelmed with people like you, you might have more luck with a different genre as it is less work (mmorpgs are a massive task and most likely to fail) and you might gather a team much quicker.
Essentially, you need to find what part of gamedevelopment you are good at (inventing things does not count, we all do that..maybe a writer if you are good with words or a concept artist? Perhaps 3d?)
Quote: "My problem is, I do have perfect ideas and concepts. I just have no way of working them out. Does anybody here have any idea on how I should proceed from this?"
We all have. People like you are legion.
There is this wonderful
little video here that explains you pretty much everything you need to know from here.
This is in no way ment to be a negative its just that the "idea guy" is the lowest thing you can be in gamedesign. Indie or otherwise. There is a reason why we get the same game over and over again: It sold in the past and the broad masses tend to stick to what they know.
There are also numerous "different" game that have bombed in the past and many creative studios emerged and faltered since I have been into gamemaking.
People with the manpower just dont do completely different things and indie developers often dont have the manpower or experience.
If you dive around in indie game design you'll find plenty of inspired projects that have failed because people underestimate what is required to get an idea working. I made that mistake myself which is why I stick to small games and 3D modeling.
You'll find your thing, I'm sure!
-Wolf