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Guido Italy
18
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Joined: 25th Dec 2005
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Posted: 6th Jul 2013 23:29
Hi,

can you antialiasing 3D object in AppGameKit?

Thank !
DVader
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Joined: 28th Jan 2004
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Posted: 7th Jul 2013 22:26
As far as I know there are no commands for it. Perhaps, in AppGameKit V2 I would imagine. It may even do it automatically, I couldn't be sure.

The Zoq2
14
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 7th Jul 2013 22:36
There is a heightmap loader function somewhere in the showcase board, in the code to that project, there was a command with the comment "aliasing begone" which would indicate that there is a command to achive the effect. I think the command had something to do with mipmaping but I may be wrong. Search for heighmap loader and look at the code for that, it's in there somewhere
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Jul 2013 23:21
That might just be to get rid of filtering...

SetImageMagFilter(img,0)
SetImageMinFilter(img,0)

Which would give a pixelated look when the camera is close enough. With filtering and decent texture resolutions it should be ok, kinda an antialias I guess.

I got a fever, and the only prescription, is more memes.
swissolo
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Posted: 8th Jul 2013 02:46
Forcing it through graphics card settings is always possible, but unfortunately I'm fairly sure there isn't such a command as of yet for AppGameKit 3D

swis
Joined: Tue Dec 16th 2008
Interstellar
Guido Italy
18
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Joined: 25th Dec 2005
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Posted: 8th Jul 2013 13:36
Thank !

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