hey niclauke, I saw you talking about this game in the group on facebook, and wanna say, nice work! I really like that you're not using white lighting, and like the nonflat wall geometry. I might suggest retexturing the segments, however, as they're clearly box-stock and thus kind of boring. As for the lighting, go into the setup.ini file and turn your lightmaptexsize to something from 256-1024, and then turn the quality up past 5, where it's at now. try 25-65 for different results.
While I appreciate what you were trying to do with the lighting, I want to suggest that perhaps, considering the story, the lighting is just a bit too "vibrant" and perhaps the colours should be dulled a bit. As it is, it doesn't really create a foreboding atmosphere like it should.
all in all, good job and I hope to soon see more from this game.
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