Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / 48 hour AGK game jam!

Author
Message
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Aug 2013 01:29
here is an update to my chopper game as I started working on it again...

(this is only a continuation after the agk jam to finish the project)

http://www.youtube.com/watch?v=nbF7fF7gNg8&feature=youtu.be

Jammy
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Scotland
Posted: 3rd Aug 2013 10:21
You make the game look very easy. I had much more trouble flying . Looking good, and looks perfect for mobile.

JimHawkins
14
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 3rd Aug 2013 11:00
That would be really nice with a Leap or Kinect control! Left hand up down = throttle; right hand movement etc.

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Aug 2013 17:50
Quote: "That would be really nice with a Leap or Kinect control! Left hand up down = throttle; right hand movement etc."


yeah that would be very interesting for sure!

Quote: "You make the game look very easy. I had much more trouble flying . Looking good, and looks perfect for mobile.
"

thanks... I need to do a slight modification and cut the parallel scrolling for the playbook version I think cause it tanks the fps from 60 to 35.

if I take that second layer out it plays at 60fps.
I haven't given up yet but im going to try some modifications to get 60 fps out of playbook with the 2 layers + background. (try anyways)

The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 4th Aug 2013 13:57
Ok, I finaly got around to summarising the votes and overall it was realy even.

First of all, the overall winner was: Earth defence
It had an average of 3,6875 "points".

The gameplay category was a tie between: Earth defence and Chopper Rescue
They both had an average score of 4.0

Graphcis was once again won by Earth defence
It had an impressive score of 4.25

Sound was won by Chopper rescue
That had an average score of 3.33

And last but not least, Technical impressivness was won by Earth defence once again
It had an average score of 3,75

Now the voting wasn't flawless. First of all, 2 people gave my game 3 points in the sound category when the game didn't even have sound (actually someone even gave it a 4, guess they like silence ).

There was also one set of votes which were made yesterday with some odd results. Both 4 in a row and Chopper rescue got the exact same results (5, 5, 3, 5) while my game got (3, 2, 1, 3), Earth defence did not get any vote from this person. To me it seemed like this person wasn't serius when voting because the results where to far from the average and I decided to exclude those votes.

If you want to take a look at the results, you can look here:
48 light hours
4-In-A-Row
Chopper rescue
Earth defence

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Aug 2013 02:50
Cool!
this was fun!

Hopefully we can have more short coding jams like this from time to time....even if its just for fun

thanks for putting this together zoq2.

Hopefully more people will participate next time

Login to post a reply

Server time is: 2024-04-27 11:51:17
Your offset time is: 2024-04-27 11:51:17