Snake200
I had some spare time today and worked on this a little.
I still cant get static entities to show a "cel-shader". But
being static maybe it's best just to "cartoon-texture" them?
The dynamic entities run the shaders just fine, but you still have to do some texturing work. Paint.net, Gimp and Photoshop all have great effect filters(cartoonize, watercolor, postcard-edge are what I used) This is what I have so far. Oh yeah, runs fine on weapons also.
The furniture and wall segments I just cartoon textured as best as
I could. If you still need this let me know.
note: can't use post-process, only regular entity shaders with these.