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Dark GDK / Opinion Request

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Hawkblood
14
Years of Service
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Joined: 5th Dec 2009
Location:
Posted: 21st Jul 2013 16:06
In a simulation, is it more important to be realistic or functional? I am creating a space simulation game with a star map. I started out just randomly placing stars in a rough circular pattern along a plane. The stars would have a random xyz coordinate but would be more dispersed along the xz plane. This looked nice, but not realistic..... I am now using xyz coordinates (and names) from the HABHYG database. I'm using the first 2000 star closest to our solar system. This gives me a roughly spherical map. I don't think it "looks" as good as the random one, but I want to be as realistic as possible.......



Thoughts?

The fastest code is the code never written.
TheeLord
16
Years of Service
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Joined: 23rd Jan 2008
Location: Chicago
Posted: 25th Jul 2013 21:56
don't wuss out. Go realistic. If you wanted to be "functional" with each and every aspect you would be just taking the same route as all the other big named games etc... Take some features to the extreme of realism! It will be appreciated by the indie gamers IMO
Hawkblood
14
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 26th Jul 2013 00:22
Here is a video showing the two different approaches. I think I will just go with the first one (realistic).....
http://youtu.be/-Dyb_VNPtTM

The fastest code is the code never written.

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