My rig is made of an AMD Sapphire Radeon HD7770 graphics card, an AMD A10-5800K Quad-Core at 3.8 Ghz CPU and the latest DX11 binaries
About the game, I was thinking about dividing the ship in four "decks", each with a different colour scheme to avoid desinterest from players.
The first one will be the science deck ( featured on screenshots ), always clean, with heavy use of blue lighting with some touches of green/cyan
The second one is the maintenance bay, totally rusted, dirty, dark, full of harmful and noisy machineries and with a orange/yellow-ish lighting.
The third one : the military zone, less dangerous than the maintenance bay but with heavy security systems such lazer barriers, blast doors and turrets, the lighting will be mostly green.
The last deck are The living quarters, the most colorful of all the four decks, with what i call "present-day lighting".
Here's a skin i did recently, not very interesting I suppose, but i just LOVE it, I've shortened the barrel and removed stock by doing some clever editing on the textures.
I know that is hardly noticeable but the words "Chill out, ..." ( a wink from
Terminator 2 
) are engraved on the barrel side, Maybe i should move it to a more visible spot...
the main inspiration for making this texture was that weapon.
"I like to keep this handy, for close encounters."