we all have to start some ware
it's not like the old days ware it would have been dun in
dos or even using Quick basic
I know any game I'm starting with is in DBP might have to be
dun in some other programing coding
I've collected a few program to help with Uv mapping
but it seems they are not as quick as i wanted them to be
modeling is easier with all the 3d programs out there
there are lots of example though out the forum that
can help with bits and peaces and speed things up
as for making plugins for DBP that is rile not nessary
every thing is there some ware in the forums or though DBP
liquids and cloth's are the only one's not perfected for DBP
and or at the level they should be with c++
to move side ways - is to move forward
Since a Strait line gets thin fast