very very true however i did found some nice cool features around it...
for example if you want to "print("something")" you can just add a black sprite or some sprite behind it .. and the enableclearcolor(0) wont effect it... since you dont draw the sprite you position it there and it is alive as long as the text is...
however ... why did i made such a big boom out of this project..
cause i used enableclearcolor(0) and have a fully animated GUI .. so you ask how do i keep it from baking.. enableclearcolor(1)... but then it cleans the screen right? and a getimage will be too tough on a mobile ... so here comes the Real Time TExturing system..
you can eighter watch the replay in diffrent speeds from x1 to x20 (above x8 it will lose some accuracy but for some reason it will smooth stuff up which is an awesome effect on its own... however that doset mean that you lose quality no no no ... cause if you play it again on x1 you will get exact results.)
or you can do a Full Fill... now the speed of refilling everything depends on what you draw and how much.. but.. when AGKv2 arrives with Render to Target... then i'll release the Pro version. fix this version wheres really there is no need for replay everytime... its just stupid.. i know.. but i think most ppl will like this approach even if its a bit slow...
with that said...
some additional cool features will be revealed soon.