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AppGameKit Classic Chat / Ouya controller beta 16??

Author
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Lavaflyer
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 1st Aug 2013 17:37
So, I'm going to switch from using Agk v108.14 to the current version 108.16 for my ouya WIP. I was also using hockeykid's modified player to simulate ouya controllers/support so that I could test it on my ouya. Now when I switch to 108.16 (which I heard has ouya controller support) how do I get when buttons on the controller are pressed/released? Like I said, I heard beta 16 has ouya controller support but it wasn't documented well; it said something like using virtual joysticks to get the analog stick inputs? Is this true?
Tone Dialer
Valued Member
18
Years of Service
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 1st Aug 2013 21:31 Edited at: 1st Aug 2013 21:32
@Lavaflyer

Take a look at DrT's post on this page, there are two excellent code examples, v108.16beta can pick up all the OUYA buttons and joysticks.

http://forum.thegamecreators.com/?m=forum_view&t=206360&b=41&p=2

I hope this helps.

Lavaflyer
11
Years of Service
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Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 1st Aug 2013 22:26
Thanks tone dialer, I actually just found that post about 15 minutes before you posted this and was going to repost here that I'd found the answer to my own question but I was too busy testing the functions out. lol, Thanks
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Aug 2013 02:39
nice....so I better download the updated player too

Lavaflyer
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 2nd Aug 2013 02:51
Any idea how to open the ouya keyboard via agk? I use StartTextInput ("") in my app and it will bring up a edit box on ouya but no keyboard

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