Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [X9/FPSCR] Into the Ice

Author
Message
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 28th Oct 2013 18:48 Edited at: 28th Oct 2013 18:49
Quote: "This is EXACTLY what makes the Into series what they are!"


Exactly!



Come to where the madness is:http://www.indiedb.com/games/into-the-dark
michael x
10
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 28th Oct 2013 19:37
I think you should still release into the ice on fpsc as is and finish it with a to be continue at the end. then start the into the ice part from there with reload.because reload will be in beta for the next few months. there is still so much Lee did not add to the engine that all of this premature develop.

more than what meets the eye

Welcome to SciFi Summer
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 28th Oct 2013 19:39
We did exactely that. The Alpha on Desura is the playable "Intro" and fully complete.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
michael x
10
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 28th Oct 2013 19:46
I'm glad to hear that. great move on your part. I can see that the next one will have us drooling for more. until then don't drink and fly you might crash into the ice.

more than what meets the eye

Welcome to SciFi Summer
Niclauke
9
Years of Service
User Offline
Joined: 24th Feb 2010
Location: Vestfold, Norway
Posted: 29th Oct 2013 22:16
Amazing work.


- Nic

http://www.niclauke.com
GLaDOS
10
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Italy
Posted: 2nd Nov 2013 00:07
"Dont drink and fly" Oh my god i lost it there.

~GLaDOS
fallen one
13
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 4th Nov 2013 16:40 Edited at: 4th Nov 2013 16:57
last pic - needs white fog and falling snow, turn ambient light down, ambient light only works well in levels with virtually zero light and heavy fog, otherwise dont use it.
See effect I mean in this very old shot from 7+ years back.
http://static.mapraider.com/_images/maps/16/3940-5-zoom.jpg


Disturbing 13
14
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Nov 2013 02:50
I don't think your suggestions are possible in FPSCReloaded just yet but great suggestions none the less.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 5th Nov 2013 03:52 Edited at: 5th Nov 2013 03:55
no, much of the needed stuff to create scene-fitting atmosphere is still missing. However, here a glimpse of what is already possible:



Come to where the madness is:http://www.indiedb.com/games/into-the-dark
da2020
9
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 5th Nov 2013 04:35
Wow You did a great job showing us the scales possible in Reloaded! Just made me more excited than I already am to see it more optimized!
ASTECH
12
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 5th Nov 2013 07:25
Watching how the sniper rifle plays out just made me notice that there is ZERO bullet drop. Being able to take out all the enemies from such a long ways away would prove to make the game extremely easy.

I'm not assuming this is an end game product but it did make me think about factors such as bullet drop or perhaps even rifle recoil.

The Birds - A narrated adventure.
Escape The Bunker: 1945 - A Much Needed Remake
Wolf
11
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Nov 2013 07:35 Edited at: 5th Nov 2013 07:37
Quote: " there is ZERO bullet drop. Being able to take out all the enemies from such a long ways away would prove to make the game extremely easy."


I too think this would be a cool feature, but honestly, there is no bulletdrop in 90% of shooters.

@Ertlov: I see that there is still no zombiebrothel in Into the Ice. You cleeeearly lost your edge on avant-garde videogame artistry.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
ASTECH
12
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 5th Nov 2013 08:20
Quote: "I too think this would be a cool feature, but honestly, there is no bulletdrop in 90% of shooters."


Yeah, you are pretty much grasping at straws when we really need much more important things. It just so happened to come to my attention when watching the video.

The Birds - A narrated adventure.
Escape The Bunker: 1945 - A Much Needed Remake
uman
Retired Moderator
14
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 5th Nov 2013 17:33 Edited at: 5th Nov 2013 17:48
Ertlov,

Great demo there. I had fun just watching so don't think I will make anything - just wait for you to make some more videos

Bullet drop/ aiming/targeting holdover :

Is a bit over the top unless you are trying to make real weapon training scenarios for someone and not making games for average users and apart from the vast amount of work and technical difficulties of getting any real life accuracy where a weapon and the projectiles behaviour would be affected by a mass of influences and the resultant impact and amount of damage also affected similarly. Bullet deflection for instance if you want accuracy of real life? A simplistic attempt might be possible but much like recoil you want a game to be enjoyable not requiring a technical calculator having to enter wind, range, muzzle velocity and all other parameters and other variable and waiting for the computer to come up with a calculation so you can adjust your scope settings or aiming trajectories before pulling the trigger!!

If you want to make the game more interesting and the enemies harder to kill then - you got it - make them smart and then you have a fight and good game on your hands.

That's however just as hard or harder to do as programming the weapon trajectory, bullet drop, holdover and so on but results in a better and more enjoyable game.


I am sure Reloaded will have some weapon accuracy settings. Not quite the same thing but allowing some variation in gameplay.

Anyway on topic. Nice Work Ertlov I enjoyed that



"You don't see 'im, till 'im come callin"
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 11th Nov 2013 11:59
Quote: "Great demo there. I had fun just watching so don't think I will make anything - just wait for you to make some more videos "


This can still take some time, as we are grounded on the editor work right now for performance issues - testing basic gameplay ideas with 5-10 fps is not useful in any way.

The level shown is a Gorillatest for size and usage of terrain amount. Our next test will be a Gorilla Test for achievable visual quality, a small scene developed to a visual quality we consider as representing our aim for ITI.

Producer @ Mipumi Games
CEO Homegrown Games
Come to where the madness is:http://www.indiedb.com/games/into-the-dark
uman
Retired Moderator
14
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 21st Nov 2013 17:56
Quite.

Yes looks like its a complete hold up for the moment. Apparently Reloaded levels to date may not be compatible with the next version. Glad I've done nothing to date much with Reloaded now though I had saved about 70 auto generated terrains I found interesting in design I could have updated manually to work with but alas looks like they will be lost.

All else I have done myself is to get some of my own tree models ready to go in.



"You don't see 'im, till 'im come callin"
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 10th Dec 2013 14:29
Only a few hours left - please vote for Into the Ice on the IOTY awards!!!

http://www.indiedb.com/games/into-the-ice

Producer @ Mipumi Games
CEO Homegrown Games
Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Disturbing 13
14
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 10th Dec 2013 19:23
got my vote!

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Ertlov
12
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 11th Dec 2013 09:42
THX for your support!

We made it into the finals and Into the Ice is only rivaled by "Slender the Arrival" now. Please vote for us in the final round, too:

http://www.indiedb.com/games/into-the-ice

Producer @ Mipumi Games
CEO Homegrown Games
Come to where the madness is:http://www.indiedb.com/games/into-the-dark
RelMayer
11
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 11th Dec 2013 20:29 Edited at: 11th Dec 2013 20:32
Well, all those Slenderman based games are full of crap, it wouldn't be too difficult to win, but sadly all of these soulless games also have a very wide fanbase composed of retarded individuals.


So you have my vote, I have to create an accout first. ^^

Excuse my grammar errors, I'm French.
unfamillia
9
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 13th Dec 2013 13:32
Just voted Ertlov.

I will keep my fingers crossed for you. You have a truly great game here.

Good luck mate.

Login to post a reply

Server time is: 2019-10-15 10:11:07
Your offset time is: 2019-10-15 10:11:07