@ MrValentine Apologies for the formatting errors, I had no way to preview the post and no warning of when it was approved to go back and edit in/out things.
@ Seditious This is made in Java; I made sure not to put it in any of the TGC product boards.
@ Dark Java Dude 64 Thanks man

I tried as hard as I could, but I'm currently getting my girlfriend to redo the graphics because she can actually do art.

So hopefully, it'll look even better come v0.12.
@ The Slayer I'm glad you like the gameplay, that's what we were going for really (up till now).
The 2 player problem is unavoidable really; we designed the game from the very start to be solely a 2 player game because there aren't enough 2 player platformers that PC gamers can just pick up and enjoy; they're all too in depth, or for sofa-gamers. (Not to say Rido doesn't work great on a couch too

)
Yeah it's a shame about the music, there are 7 tracks I've basically just taken from a huge list of chiptunes from various places but because they're all so basic and in a huge mish-mash list, there aren't really any authors to ask permissions of or credit. So I did my best to match the 7 pieces of music to the levels and themes I had going until we redo the music.
A word of warning; the graphics will look better than the music sounds as I'll be making the music and an actual artist will be making the graphics.
The blurred screen edge I'll look into, it's something that's been there since the start and we've all just gotten used to it, but I may reduce it now it's come up.
And the clouds, I
do agree on; I'll have a go at unblurring some of them. The issue however is that the foreground ones can tend to get in the way a bit. (But I may be able to make them more semitransparent as they get closer to the middle of the screen to account for this.)
Cheers guys, thanks for the initial feedback.