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AppGameKit Classic Chat / blackberry 108.17 agk player?? missing from downloads section

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SoftMotion3D
AGK Developer
18
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 14th Aug 2013 07:02
blackberry 108.17 agk player?? missing from downloads section

Is it missing or was it never made available.

Id really like to upgrade my current 1065 to 108.b17 and start using some new 3d commands.

I just need the files to build the player using blackberry native sdk.

I understand that not all the commands were made available for blackberry but id still like to upgrade finally...

thanks...

Tone Dialer
Valued Member
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Location: England, well a town in it !
Posted: 14th Aug 2013 10:26
@SMD_3D Interactive

Paul has been keeping the Blackberry AppGameKit Player updated on Blackberry World, I would recommend installing the latest version on there (just search for AGK).

I am using AppGameKit 108b16 with it and it seems to be fine.

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 15th Aug 2013 01:29
no that's not what im after.....that's for testing games....

If your at the stage of releasing a game for blackberry you need the c++ code files to compile the project.... that's what im after.

apocolyp4
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Posted: 16th Aug 2013 01:43
SMD_3D Interactive you will find the BlackBerry project folder in the AppGameKit folder AGK\IDE\apps\interpreter_blackberry you can use that to build your own AppGameKit project.
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 17th Aug 2013 02:03
really? with those 2 files only?

Looking at the original player download it had a lot more files to add for the project.

Ill see if I can figure it out.... but I still don't think those folders are complete.

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 17th Aug 2013 02:24 Edited at: 17th Aug 2013 02:28
no....as far as I can see the files are missing from those folders...

Also I noticed in the help guide... blackberry compiling is missing from that too.

Can this be updated so people can publish for blackberry?


edit: this is the file I installed from a link that looks like this from my account.

Quote: "Optional Download - AppGameKit V108 BETA 17 - Latest BETA supporting Windows, Mac, iOS, Android, and partial support for Blackberry 10."


SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Aug 2013 03:08
@Paul (tgc)

Are the files complete for compiling for blackberry store? I only see 2-3 files under the blackberry folders under agk. To me its missing the interpreter and allot of code files... no?

Anybody else able to submit to the blackberry store using the latest release?

apocolyp4
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Posted: 19th Aug 2013 23:24 Edited at: 19th Aug 2013 23:25
@SMD_3D Interactive I just reinstalled AppGameKit 108 Beta 17 and I can confirm that it contains the BB10 project folders for both tier 1 and 2. Try reinstalling the AGK. Tier on is located at AGK\IDE\apps\interpreter_blackberry and tier 2 at AGK\IDE\apps\template_blackberry
apocolyp4
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Posted: 19th Aug 2013 23:26
And they do have all the correct files to build the projects. If you only see 2 files then you must have deleted the rest.
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 20th Aug 2013 04:03
hummm.... well let me take another look. but I totally didn't delete anything...

SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 20th Aug 2013 04:09 Edited at: 20th Aug 2013 04:12
nope not there....

you must have gotten the files from a 16 or 15 beta....

ill try to install a different release to see if the templates appear.


here is the screen shot to prove the files are not with beta 17.


edit....never mind I found them and had wrong directory

thanks apocolyp4....you saved my butt....lol

Its just a major pain to keep downgrading to release something for bb.

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SoftMotion3D
AGK Developer
18
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 20th Aug 2013 07:35 Edited at: 20th Aug 2013 07:42
@ apocolyp4 or anyone else that knows...

I've been struggling to compile a player with the native sdk 10.2.0

Has anyone successfully figured it out? I remember it took me 2 weeks to figure out the first blackberry player....I realy don't want to re-live the nightmare!


first error:
Quote: "'agk' has not been declared"


Quote: "..\src\Core.cpp:28:17: error: agk.h: No such file or directory"


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