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AppGameKit Classic Chat / enableclearscreen(0) dosenot work on some anroid devices

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haliop
User Banned
Posted: 20th Aug 2013 14:50
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 20th Aug 2013 16:37
It would greatly help if you specified the devices that you know it doesn't work on.

Is it possible to check the OpenGL version of the devices it doesn't work on?

And to determine the GPU on them?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 20th Aug 2013 17:52
hmmm i personnaly checked Galaxy s2
and some friends tells me Galaxy s3 have the same issue and Galaxy Note2

haliop
User Banned
Posted: 20th Aug 2013 18:15
ok so now i can see that i can declare in the mainfest.xml file the requirments of OpenGlES and leanred little about 1 2 and 3 versions..
how do i check one openGLES version ?

Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 20th Aug 2013 18:24
Quote: "how do i check one openGLES version ?"

Look in the Play Store for 'OpenGL Extensions Viewer'.

It is a free app and shows the OpenGL version being used, as well as what is actually supported.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
21
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Joined: 15th Dec 2002
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Posted: 20th Aug 2013 18:31
I downloaded the app and had the same glitches on my Android TouchPad I tried it on so couldn't use it. I will test on more Android devices I have later today and report my findings as well as the Android OS version used etc.
haliop
User Banned
Posted: 20th Aug 2013 18:32
just got a comfirmation that it works flawleslly on Galaxy s1 ..

so
s1 works
s2,s3 enableclearColor(0) dosent work
s4 i9500 works
s4 i9505 get messed up and is unplayable
note 2 same as s2,s3

now if what youre saying AL is correct... then this is super weird
....

Mobiius
Valued Member
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 23rd Aug 2013 04:13
Instead of saying what phones work, try stating what version of android it uses.

One s3 for example may have a different version of android to another.

xCept
21
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Posted: 23rd Aug 2013 05:53
I tried this command on about half of my test devices.

DOES NOT WORK: HTC Hero - OpenGL ES 2.0 - Android OS 2.3.5
DOES NOT WORK: HP TouchPad - OpenGL ES 2.0 - Android OS 4.0.3
DOES NOT WORK: LG Optimus - OpenGL ES 2.0 - Android OS 2.3.3
WORKS: iPad 3rd Generation - OpenGL ES 2.0 - iOS 6.0.1
WORKS: iPhone 5 - OpenGL ES 2.0 - iOS 6.1
WORKS: Samsung Galaxy S - OpenGL ES 2.0 - Android OS 2.3.4
Ancient Lady
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 23rd Aug 2013 16:55
DOES NOT WORK: Samsung Galaxy S III - OpenGL ES 2.0 - Android OS 4.1.2
DOES NOT WORK: Philips GoGear Connect 3.2 - OpenGL ES 2.0 - Android OS 2.3.3

SORTA DOES NOT WORK: Nexus 7 (flickers) - OpenGL ES 2.0 - Android OS 4.2.2
SORTA DOES NOT WORK: Toshiba Thrive 7" (flickers) - OpenGL ES 2.0 - Android OS 4.0.4

WORKS: Kindle Fire HD 7" - OpenGL ES 2.0 - based on Android OS 4.0.3
WORKS: iPod Touch 4th gen - OpenGL ES-CM 1.1 - iOS 6.1.3
WORKS: iPad 2nd gen - OpenGL ES-CM 1.1 - iOS 6.1.3

It might be possible that the problem is the GPU.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 23rd Aug 2013 22:01
yeah i guess..
ok im moving on to Ios development i think that is what i should have done from the beginning.

Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 24th Aug 2013 18:49
Since you'd be starting relatively fresh on it, this is my version of the guide for doing iOS stuff.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 30th Aug 2013 20:42
ohhhhhhh thanx , i actually took like a week off , just saw it. ty.

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