This is something I'd hoped might be adressed in FPSC for some time now. A single object can only use 1 shader. Thus you would need a shader written to accomodate the effect your seeking. On an older post Bond1 said he could make such a shader for us, but never got any further replies. Probably due to his work on Reloaded. Which is totally understandable.
I've often wondered if an entity object could be scripted out in an .fpe to have multiple parts. Similar to how we now, can add a decal to an entity object. After all, the decal is a seperate entity that can be positioned, and displayed as part of a single entity object.
For example: Being able to use say, Bond1's tangent basis on a computer monitor base, and add a second part( A screen) That can display animations using his animated shader, or Blackfox's video textures. This would be a vast improvement to those types of objects allowing them to blend in with the surrounding area in a more natural looking way.
I suck at scripting, I only know enough to get me by with what I do. Thank the creator for folks like Blackfox who write any I need to get stuff to work the way I want it.
In some cases, you can use multiple objects, and build the item you want in the editor, But can be very tedious.
Back from the Wasteland.