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Geek Culture / Browser-Based Point and Click Adventure Project

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Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 10th Sep 2013 20:49
As you may have guessed from my recent spamming of this board, I am trying to learn more about web development. I like to learn by picking a project I can't do and figuring it out along the way. I have always wanted to make a point and click adventure so I think that would be a great challenge to make using only pure HTML and scripting (no flash or java).

Is anyone aware of existing examples?


Formerly OBese87.
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Sep 2013 21:12
Sounds like an interesting project. I created this game a few months ago. I used an HTML5 canvas element which can be drawn to using javascript (it's supposed to replace flash for doing things like this). Im guessing that's not what you are after since it does the same thing as flash or java though.

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 10th Sep 2013 21:38 Edited at: 10th Sep 2013 21:40
I've played around with cocos2D-HTML5. It has a lot of tutorials, helpful documentation, and examples you can use. The games are written in javascript and draw to an HTML5 canvas (didn't see that one coming, did you?).

Another one everyone is raving about is impact. I have no personal experience with it, though. All I know is that this game was written using impact, and it's awesome.

It's recommended you install xampp as well so you can run the game through localhost directly in your browser.

TheComet

horses
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Sep 2013 21:58
Quote: "It's recommended you install xampp as well so you can run the game through localhost directly in your browser."


If the game has no serverside stuff (PHP) you won't need a server, just open the HTML site in the browser.

Quote: "All I know is that this game was written using impact, and it's awesome."

That was really cool, thanks for sharing

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
TheComet
17
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 10th Sep 2013 22:07 Edited at: 10th Sep 2013 22:09
Quote: "If the game has no serverside stuff (PHP) you won't need a server, just open the HTML site in the browser."


coscos2D-HTML5 does have server side stuff (they recommend to use it in their documentation, because some things don't behave properly if you run it locally).

In any case, you're on the safe side if you use xampp, because your game is going to run over the web at some point anyway.

TheComet

horses
mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th Sep 2013 00:39
@Libervurto
Quote: "I like to learn by picking a project I can't do and figuring it out along the way."

Hey, why don't you make a better cookie cliker with blackjack and dancers?

Libervurto
18
Years of Service
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Joined: 30th Jun 2006
Location: On Toast
Posted: 12th Sep 2013 03:15 Edited at: 12th Sep 2013 03:15
I'm working on a story. this is just a rattled off scene to get me thinking about the world.
Quote: "
Coldon Hessinger was abrutply awoken by a thunderous hum that shook his entire apartment. The dirty plates and glasses that were piling up beside his kitchen sink were rattling furiously.
"Sh*t!", exclaimed Coldon, as his eyes darted to the clock. He was late, again. Springing into action, he threw on yesterday's clothes and scampered over the mass of papers, clothes and miscellaneous tat strewn across the floor, grabbing a piece of fruit on his way to the door.
As he bundled his way out onto the walkway and into the blinding sunlight, he peered down over the railings and saw the bus was still adjusting its landing on the upper deck, its engines glowing and throbbing, continuing to shake the whole upper section of the apartment complex.
"I might still make it", thought Coldon to himself as he rushed past the elevators and hurtled down the stairwell. He got onto the landing deck just in time to see the bus's engines flare up and drag the ugly heap of metal skyward once more.
Sweating from his exertion, and possibly the growing realisation that he was about to lose his job, he took off his jacket and rolled up his sleeves. For a moment he stood gazing at the floor, wondering what to do, then ambled over to a bench and slumped down upon it.
Coldon took the piece of fruit out of his pocket, inspected it and took a bite; it was perfectly ripe, as Snakko™ fruit always is. He knew it was synthetic garbage, but it at least tasted somewhat like real fruit, even if the texture was a bit off. He thought back to the time when he was a young boy and his father bought him a Snakko™ apple — that was back when they still grew the real stuff — it was delicious, it tasted fresh, natural and clean.
For a moment Coldon felt at ease, he looked out over the edge of the gigantic tower block, the ground was so barely visible that he could let his mind paint it with grass, flowers and trees. Was it real? He hadn't seen a shred of flora for years, there was no "need" for it up here, everything could be produced synthetically, at lower cost, that was required for sustinence.
The sharp acidic taste of the Snakko™ fruit bit his tongue. He didn't even know what kind of fruit it was supposed to be; when he finally got down to the pip he read it out of curiosity, "Snakko™ - PEECH", was enscribed on the pip.
Coldon had never heard of a Peech, but he assumed it was one of the new blended flavours invented by Snakko™.
He looked over the distant landscape once more and wished to be down there, he wished to be free."



Formerly OBese87.

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