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Geek Culture / G1Deon: Towards God

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mr Handy
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Posted: 11th Sep 2013 01:31
Hi, forum fellows! I want to share this little piece of indie soul with you: G1Deon: Towards God by Pol Stan Studios (up to 6 members)

G1Deon: Towards God (G One Deon) is a adventure game with elements of quest. The game consists of 2 storylines. At first you have to play for Alan Sparks, the historian from America, who is looking for a fabulous City of Rain. The action takes place in 1979. The second you're playing for the G1Deon, painted character from the diary of Sparks, who travels to places of stories about the City of Rain.

I can't explain my feelings, you have to see it. The game managed to get to the stores (in 2011). Audio CD with OST included. Was planned to be on Steam too.




Gameplay:



mr Handy
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Posted: 11th Sep 2013 19:08
It seems nobody liked...

baxslash
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Posted: 11th Sep 2013 19:59 Edited at: 11th Sep 2013 19:59
From what I can see there is a lot of badly drawn artwork relatively well animated. I can't comment on the story as I can't read the language but it does look rather depressing. I can't comment on the sfx either as I have no sound here at work. I doubt I'll remember to check it out later.

That's the bad. The good is that the story sounds interesting and with some better artwork it could get some interest.

That's an honest opinion, no offence intended. What hand (see what I did there?) did you have in it (if any)?

"Everything should be made as simple as possible, but not simpler."
Seditious
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Posted: 11th Sep 2013 20:50
Seems like it might be an interesting game. The sound track is very relaxing.

Quote: "From what I can see there is a lot of badly drawn artwork relatively well animated."


= indie. There are a lot of successful indie titles with badly drawn artwork that people have decided is 'unique' and 'alternative'. See modern art. Although I personally kinda like the style, even if it isn't great.
Quik
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Posted: 11th Sep 2013 22:15
Quote: "indie. There are a lot of successful indie titles with badly drawn artwork that people have decided is 'unique' and 'alternative'"


Most indie titles i've seen has had decent to good to great drawn stuff



Whose eyes are those eyes?
mr Handy
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Posted: 11th Sep 2013 22:27 Edited at: 11th Sep 2013 22:59
Quote: "I can't comment on the sfx either as I have no sound here at work."

Video dubbed in English. And the OST is awesome. You have missed >50%

UPDATE: the only alpha preview I have found so far (contains some English language )


Also there was interview with developers. They are true bedroom coders with no money

baxslash
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Posted: 12th Sep 2013 10:03
I just watched the first video again and I can hardly stop laughing... the voice-over is hilarious

I still think the artwork looks like a fifteen year old drew it (at best) but the music is great and the voice-over (if it's in the game) makes it worth playing just for comedy value (I hope that's intentional)...

"Everything should be made as simple as possible, but not simpler."
mr Handy
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Posted: 12th Sep 2013 11:36
Quote: "I still think the artwork looks like a fifteen year old drew it"

Actually the game graphics is "from the main character's notepad". The "voice" is the voice of the character, and he don't owe to be a professional dubber, he is a guy telling his story with his drawings. I think you just don't understand the sense of art indie games. You expect that IRL every person should draw like a Frank Miller with voice of Michael Ironside? That's a story of regular guy.

baxslash
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Posted: 12th Sep 2013 12:10
Quote: " I think you just don't understand the sense of art indie games."

Really? I understand "art" better than you might think. I have a number of qualifications in Art & Design and a keen interest in many different forms of media. I am not expecting everyone to be able to create superb artwork, nor do I think it's the only requirement of a good game.

I do understand that the characters are supposed to be drawn in someone's notebook but that doesn't mean a semi-decent artist couldn't have made a massive amount of difference to this game without "spoiling" the hand drawn style. It makes the game look like the developer couldn't be bothered to source an artist so he did all the art himself, which would be fine if the art was even slightly good. It doesn't do the game justice.

If you know anything about art you understand that the way it comes across to the person viewing it is everything. Art is utterly pointless if the person looking at doesn't get the point, otherwise it's just something nice for the wall. Now that's up for debate too (and has been for many years) but it's a valid point when you're talking about a game (not "high art"). Games are not art, they are idle pastimes. If you want to make a game "arty" then fine but do it well.

As for the voice I honestly think that if they want the game to be taken seriously in English speaking countries they have to get someone who speaks English, I'd take it more seriously if it were subtitled.

Just my opinion...

"Everything should be made as simple as possible, but not simpler."
mr Handy
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Posted: 12th Sep 2013 12:39 Edited at: 12th Sep 2013 12:49
[TOPSECRET] baxslash FYEO!
[/TOPSECRET]

The music by project's author (Pol Stan) and story are realy good, so I have never regret for buying it.
I am too tired with modern generic stories written by $$$ with no soul.

.
.
.

So, that's the Story of Indie Game, with $0 budget, no dev skills and happy end as it was released by a major publisher. I hope you all will be inspired!

baxslash
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Posted: 12th Sep 2013 12:45
Ha

Maybe that's where I'm going wrong, what I need is to make a weird game with bad gfx, bad sfx but great music and a big publisher will snap my game up!

Where are my crayons...?

"Everything should be made as simple as possible, but not simpler."
mr Handy
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Posted: 12th Sep 2013 12:57
Quote: "Where are my crayons...?"

I guess it was a lucky strike, you will need quality.

Van B
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Posted: 12th Sep 2013 13:18
For my eyes at least, I'm not a big fan of the artwork, even though I do like hand drawn stuff.

The big thing IMO are the character faces. Like, the art style is fine, kinda like an old European cartoon, organic if you know what I mean. But the faces just seem a bit, pointless. If the faces were more abstract I think it would look better, rather than looking like someone has done their best to draw a face, like make the eyes just round dots, loose the eyebrows, loose the nose... something to make it more abstract, and I think it would fit better.

I think it has potential, but the artwork needs a bit of love, some 90's album cover style monochrome abstract and organic stuff. Bend some proportions on the characters, add white borders to mostly black objects when it's important to show them. Right now, it seems to me that the artwork is doing it's best to explain the story, but the artwork in a game like that has to BE the story - really it has to be that, or it's better not existing at all. It's in limbo, it has to evolve or devolve, then it'll be awesome.

I am the one who knocks...
Quik
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Posted: 12th Sep 2013 17:00
Quote: "I still think the artwork looks like a fifteen year old drew it"


This is about as vague as it gets. Saying a "fifteen year old drew it" doesnt tell me ANYTHING really - as fifteen year olds drawing skills vary VASTLY.



Whose eyes are those eyes?
baxslash
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Posted: 12th Sep 2013 17:22 Edited at: 12th Sep 2013 17:28
Quote: "This is about as vague as it gets. Saying a "fifteen year old drew it" doesnt tell me ANYTHING really - as fifteen year olds drawing skills vary VASTLY."

You're right. I knew someone at school who was an incredible artist at 15. I think you know what I meant though and are being deliberately obtuse. It's pretty obvious that what I meant was "like an average fifteen year old" drew it.

I'm not putting 15 year olds down, I was one once. Edit: ...and an extremely average one.

"Everything should be made as simple as possible, but not simpler."
Quik
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Posted: 12th Sep 2013 17:46
Quote: "You're right. I knew someone at school who was an incredible artist at 15. I think you know what I meant though and are being deliberately obtuse. It's pretty obvious that what I meant was "like an average fifteen year old" drew it."


Actually no - I think it's a simply bad way to put it. I get what you mean, but you're putting it in a silly way that - can potentially be viewed in many different ways. We all had different experiences growing up - in my class for example, the average teen was a potential artist - almost half my class (6-9) were potential artists.¨

I just think it's a stupid way to put it



Whose eyes are those eyes?
baxslash
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Posted: 12th Sep 2013 18:20 Edited at: 12th Sep 2013 18:23
Quote: "but you're putting it in a silly way that - can potentially be viewed in many different ways"

Most of what is written can be taken in many different ways. It's not a "silly" way to say what I wanted to say, just not the way you would say it.

Well I am not you and I meant that it "looked like a fifteen year old drew it". It wasn't meant to be offensive to fifteen year olds, just to express the level of skill I felt was involved in a general way. I'm sorry if I offended anyone.

Would you rather I said it "looked like the average fifteen year old from my class at school drew it"? That's more specific but sounds a tad more "silly" in my opinion, which is why I didn't put it that way.

Generalising is how we avoid conversations like this:
Person 1: Hello Sir, how are you feeling today?
Person 2: I am currently feeling a little anxious about my job. This is compounded by the fact that my wife may be cheating on me and I have slight nausea. I'm worried that the nausea might be caused by an infection but it might simply be the anxiety manifesting itself in another way. I am hoping that the latter case is true. How are you?
Person 1: How am I what? How am I feeling? How am I standing without falling over? Please be specific.
Person 2: I'm sorry, my anxiety is causing me to be unspecific, what I meant to say was "How are you feeling today?"
Person 1: Oh I see, well my car broke down due to an oil leak...

etc. etc.

Honestly I think you are being obtuse... and now so am I.

EDIT: Just realised how much that sounds like Doctor Sheldon Cooper!

"Everything should be made as simple as possible, but not simpler."
mr Handy
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Posted: 12th Sep 2013 19:24 Edited at: 12th Sep 2013 19:28
You said about age in vain. Drawing skills are not tied to age. If an old person can't draw and want to draw, should he hang himself on a tree?

Also, to be fair, this "badly drawn" game was finished and published on discs. How many local games did that?

baxslash
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Posted: 12th Sep 2013 19:53
Quote: "You said about age in vain. Drawing skills are not tied to age."

No, I already agreed to that but the average 15 year old can produce drawings of this standard. I am talking about average, not everyone, not specific cases. Are you really not capable of understanding that simple concept?

Quote: "If an old person can't draw and want to draw, should he hang himself on a tree?"

No, that person should draw. What he shouldn't do is expect to be congratulated on his skills if he doesn't have any, just like the "artist" from this game (which I generally am fairly impressed with other than the gfx I will just re-iterate).

I'm beginning to think maybe you two made this game and are offended by an honest opinion. Rather than accepting a simple opinion you beat yourselves around the head and decide that the "manner" in which I presented my opinion was "silly". Putting words into my mouth like that last quote is just puerile.

"Everything should be made as simple as possible, but not simpler."
mr Handy
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Posted: 12th Sep 2013 20:10
Quote: "Rather than accepting a simple opinion"

You have read my top secret message, right?

Quote: "average 15 year old can produce drawings of this standard"

That were drawings of the 20 years old guy! How dare you!

Quote: "you two made this game"



Quik
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Posted: 12th Sep 2013 20:29
Quote: "I'm beginning to think maybe you two made this game and are offended by an honest opinion. Rather than accepting a simple opinion you beat yourselves around the head and decide that the "manner" in which I presented my opinion was "silly". Putting words into my mouth like that last quote is just puerile."


I dont make games - yet ; ) but to be fair - I cant even draw this well ^^



Whose eyes are those eyes?
Wolf
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Posted: 13th Sep 2013 02:21 Edited at: 13th Sep 2013 02:22
It looks rather melancholic. Style and tone of the game make it seem like someone very lonely made it. Maybe thats on purpose.

The style seems to be okay, but I'd agree that a little more ...prowess in art and animation might have made it more interesting.

The gameplay however looks like point and click adventure on its minimum. The bleak backgrounddesign is not very capturing either.

You say that the story is very good. If so, I hope the creator finds some joy in writing. He might reach a better audience as this is pretty hard to get behind. Narration and design are the first impression and hard to overcome.

Quote: "As for the voice I honestly think that if they want the game to be taken seriously in English speaking countries they have to get someone who speaks English, I'd take it more seriously if it were subtitled."


While making due with what you have is part of the indie-stick, contacting other indies with different talents and interests to collaborate on a project is too. I would have advised him to contact hobby-voiceactors. I dont mind substandart voiceacting in general, only if its in a storydriven/serious game.

Quote: "
So, that's the Story of Indie Game, with $0 budget, no dev skills and happy end as it was released by a major publisher. I hope you all will be inspired!"


Thats great! I hope the creator remains on a creative path.

Quote: "
Most indie titles i've seen has had decent to good to great drawn stuff
"


I agree. I've seen some really good artwork in the indiescene lately.

Quote: "Also, to be fair, this "badly drawn" game was finished and published on discs. How many local games did that?"


Quite a few actually.

In conclusion: I think its okay, I am just the wrong person to enjoy it as I dislike most aspects of it. Maybe the story is great, maybe its just something in it that really resonates with Mr.Handy that I wouldnt get but from my perspective its one of the lesser indie adventures I've seen.
I think that this is one of the examples where a single person, gifted in music and perhaps writing has done everything, including the aspects he was less capable of. Like drawing.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
mr Handy
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Posted: 13th Sep 2013 03:19
Quote: "a single person"

There was 6 people in the team total, they were coming and leaving.

.
.
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For anyone's interest here is Metron, DVD interactive quest (can be played on regular dvd-player)

Type: Indie
Title: Metron
Publisher: Media 2000 (yep! this one got to the stores too!)
Cover:


Game endings:


rolfy
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Posted: 13th Sep 2013 13:08 Edited at: 13th Sep 2013 13:16
Quote: "There was 6 people in the team total, they were coming and leaving."
Mostly leaving I would guess.

The endings vid for Metron above is strange without any idea of the gameplay, but anyone willing to dress as Bigfoot and set themselves on fire is a winner in my book. Also the girl has innumerable ways to die with a smile on her face, this too is high Art and delights me no end.

Where are you finding this stuff? On store shelves? The Russian equivalent of Pound stretchers or Dollar store I take it RubleShack perhaps?

Thank you for giving us hope
mr Handy
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Posted: 13th Sep 2013 13:29 Edited at: 13th Sep 2013 13:30
Quote: "Where are you finding this stuff? On store shelves?"

Yup.

Not indie, but...:

our Eugene Onegin Videogame:



our "famous" Postal 3.



Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 15th Sep 2013 13:36
It seems there are no limits to the possible combinations of gratuitous violence and tomato ketchup.



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