To reiterate; I use and know of such tools as I did state; I know of the lighting extraction techniques, but
this video doesn't look real; there is no loading phase, no UI, no mention of maths or computer science principles, no technical terms or phrases, no references, no industry terms or phrases or references, and the telescope is not standing on anything? And such a dramatic recalculation of the backdrop would at least take 2 seconds. You can't even render a bloody scene in 2 seconds on most PC systems. There is no UI in
this "software application", and the presenter sounds 15 years old.
But I know it has been done, I could do it myself if I was paid to create it in about 6 to 12 months; but not so flawlessly, and these people did not do it, OR, it IS real but is exaggerated.
Buy anyway believe in
this video if you want to.
Quote: " "There isn't a great deal a machine can do to interpret depth just by scanning a bunch of pixels."
There is a great deal a machine can do. "
You say there is a great deal a machine can do; I agree. A machine can do many things; it can scan photos into a 3D object, it can print spreadsheets. But
this video is not authentic.
Does anyone know where the website for this software project?
Quote: "
Using this, you can place your own 3D objects into the scene and render them with matching lighting. We were shown several pictures and no one was able to spot which objects were fake and which were real."
I know you can put 3D objects into a scene to make them look real, I am a programmer, 3D modeller and texture artist; I have a trained eye from 10 years of practice and can tell that that telescope is overly saturated in hue and is not standing on anything, before it was extracted into 3D, and after.
I know you can use an algorithm to extract the width of similar pixel paterns to guess the width of the object, and use that measurement as a centre point of a revolved cross section to produce cylinder shaped items such as telescopes; but not so quickly and effortlessly on the part of the CPU, and disclosed with crayon like blue and red handles not even stroked with pixels, they look like adobe drawing paths at 5 or 7 thickness. All 3D software I have used use pixel stroked handles at 1 or 2 thickness. And the video shows no vanishing point cross-section defined, the software shows no calculation of the perspective used for the circles used to extrude and revolve the damn shape. You need a vanishing point or cross-sectional line or plane to determine the angle of the telescope.
Why is the candelabra's shadow on the same side of the light source? And do not get me started on that Obelisk
It is an Adobe Premiere / After Effects video of nothing more than a video; and is an insult to your university professors real work.
But enjoy believing it is real.