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Dark Physics & Dark A.I. & Dark Dynamix / Dark PHYSICS - constant simulation speed across various hardware ?

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Juggernaut
7
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Joined: 12th Mar 2012
Location:
Posted: 11th Sep 2013 03:25
Hello,

Is there any way to make sure that Dark PHYSICS simulation will occur at the same speed across various hardware devoid of processor speed
and GPU speed ?

Using - SYNC 60 will only make the frame rate limit to 60 frames per second. But does that grantee physics simulation at constant speed
across various hardware devoid of processor speed
and GPU speed ?
Juggernaut
7
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Joined: 12th Mar 2012
Location:
Posted: 12th Sep 2013 05:32
35 views but no answer
Juggernaut
7
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Joined: 12th Mar 2012
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Posted: 13th Sep 2013 12:55
55 Views ...... still no answer ....
Matty H
11
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Joined: 7th Oct 2008
Location: England
Posted: 19th Sep 2013 19:53
I have never used Dark Physics but I have looked through the documentation a long time ago. Look in the advanced section, I think there may be something on timing.

Juggernaut
7
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Posted: 22nd Sep 2013 03:39
Matty H: Thank you Sir.
Juggernaut
7
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Joined: 12th Mar 2012
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Posted: 22nd Sep 2013 03:39
Does Dark dynamix take care of the timing thing automatically ?
Inflictive
10
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Joined: 16th Jun 2009
Location: Altis
Posted: 23rd Sep 2013 06:39 Edited at: 23rd Sep 2013 06:41
Yes it's simple. Lol.

This is basically how I do it:

`At the top of your code:

ITERATIONS_PER_SECOND=60.0 `increase this if it seems buggy, decrease for better performance
dyn set timing 1.0/ITERATIONS_PER_SECOND, ITERATIONS_PER_SECOND, 0

`Every loop:

ELAPSED=timer()-lasttimer
lasttimer=timer()
dyn simulate ELAPSED*0.001
dyn fetch results
dyn update



(both variables are floats)

Juggernaut
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Joined: 12th Mar 2012
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Posted: 24th Sep 2013 00:31
Inflictive: Thank you very much for the code example.

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