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Dark GDK / GDK - clouds / sky system

Author
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GreenDixy
10
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 13th Sep 2013 04:31
How would I go about doing clouds or some sort of sky system.
Right now, I am just using a textured sphere. But I rather have flowing clouds, Or something.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Rudolpho
12
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 13th Sep 2013 14:59
You could have several cloud-textured plains in layers that you move / scroll for motion. You could get it to look more fancy by procedurally regenerating the cloud texture for changes in how the clouds look, but that's probably rather complicated.


"Why do programmers get Halloween and Christmas mixed up?"
GreenDixy
10
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 14th Sep 2013 02:29
Thanks for the reply, But wouldn't using plains look blocky?

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Rudolpho
12
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 15th Sep 2013 01:33
Not if your textures are semi-transparent.
They may look flat from certain angles, but that's why you should have several layers and move them a bit differently, to give the illusion of volume in the clouds.


"Why do programmers get Halloween and Christmas mixed up?"

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