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AppGameKit Classic Chat / Exclude Object

Author
Message
Fallout
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 20th Sep 2013 16:09
I've noted the lack of an exclude object command in AGK. Obviously using the SetObjectVisible command will take it out of the rendering process, but it says in the documentation "It will still participate in collisions and other non-visual interactions."

Any idea what to do if I don't want any of that gubbins going on, or if by default it won't be doing anything?
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 20th Sep 2013 16:51
I don't think there's a command for any of those things yet.

You can never have too much sausage
MikeMax
AGK Academic Backer
12
Years of Service
User Offline
Joined: 13th Dec 2011
Location: Paris
Posted: 20th Sep 2013 23:18
you can make your own function maybe ? ...

-> SetObjectVisible(...,0)
-> SetObjectCollisionMode(...,0)

and .. other thing to deactivate to exclude an object ?
Fallout
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 20th Sep 2013 23:54
Yeah, it just depends what's going on under the covers. Hopefully the overhead won't be too high.

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