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AppGameKit Classic Chat / Full screen switch

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Mark Harrison
12
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Joined: 28th Oct 2011
Location: Australia
Posted: 25th Sep 2013 07:52
Just wondering, is there a way to switch between full screen and window mode in windows while your app is running?

yo
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 25th Sep 2013 09:38
i believe is planned in future.

if you want see you ide/desktop
try some key combinations.
windows key at win8
alt+tab
shift+alt+return
Ancient Lady
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Sep 2013 17:59
In Windows XP/7, you double click on the Window header and it should flip between full and windowed, if the program allows it.

I haven't played with the full screen setting in AGK. But programs I've built with it respond to the double click in the header.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Sep 2013 19:44
Quote: "In Windows XP/7, you double click on the Window header and it should flip between full and windowed, if the program allows it."


That just maximizes the window. It's the same as using the maximize button.

Ancient Lady
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Posted: 25th Sep 2013 19:58 Edited at: 25th Sep 2013 19:59
Double clicking in Windows 7 and Windows XP on a maximized (full screen) window title also puts it back to non - full screen.

What is the difference between 'maximized' and 'full screen'?

Mark, did you mean being able to change within the program code?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
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Posted: 25th Sep 2013 20:01
Maximize stretches the window to the edge of the screen but preserves the chrome (borders) and taskbar. Fullscreen takes over the desktop and presents the app exclusively, and in AppGameKit it also overrides the set resolution from setup.agc with the user's native desktop resolution.
Ancient Lady
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Posted: 25th Sep 2013 20:16
Thank you for the clarification. Now I know.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Digital Awakening
AGK Developer
21
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Location: Sweden
Posted: 25th Sep 2013 23:56
AL:
You should try the fullscreen flag in setup.agc

The tearing was fixed in 108.19 but it now runs very choppy on my laptop so I don't use fullscreen

JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 26th Sep 2013 00:02
OpenGL appears to be rubbish at full-screen mode. DX does it properly.

-- Jim - When is there going to be a release?
Ancient Lady
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Posted: 26th Sep 2013 00:29
DA, mostly I don't work in Tier 1. I only test things in it in my capacity as a Community Tester (and I have 16 different versions of AppGameKit installed, maybe it's time to uninstall a bunch of the 108 betas). And full screen on my 22" monitors is a bit much. But I should try it just to see.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Digital Awakening
AGK Developer
21
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Posted: 26th Sep 2013 00:41
And you do an amazing job as a community tester

Mark Harrison
12
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Joined: 28th Oct 2011
Location: Australia
Posted: 26th Sep 2013 02:21
Wow such a response, yeah I meant using code, windowed to full screen without the header. I'm trying to do something that i could have maximise on two monitors at once(not mirrored) on the same computer. I don't think I can do that with one app, so I'm thinking of having 2 apps being able to switch to full screen and being controlled by an ios or android device.

yo
Mark Harrison
12
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Joined: 28th Oct 2011
Location: Australia
Posted: 26th Sep 2013 02:28
or just a way to get rid of the header would be great

yo
Ancient Lady
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Posted: 26th Sep 2013 03:54
DA, thank you. I just like to help and have the resources to do some of the testing needed.

Quote: "maximise on two monitors at once(not mirrored)"

I have three computers with dual monitors (I like a lot of real estate to open editors, browsers, and lots of stuff at one time).

Unless you plan your graphics for working in a dual width type space like that, a full screen spanning two monitors might not look or play right.

And, I for one, really don't want any one program taking up both of my monitors like that. It is sort of one of the reasons I have multiple monitors.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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