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FPSC Classic Showcase / [X9][BOTB]Kshatriya Prologue: Prologue

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Bugsy
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Posted: 27th Sep 2013 12:47 Edited at: 27th Sep 2013 12:57


Developer: Wolf and Bugsy

Storyline:In the dense Undercity, There is little room to maneuver, and sunlight barely touches the landscape. Each and every space is letted as a living area to house people, to the point where rooftops are apartments, stores, and restaurants often. In the Undercity, you're always on the roof of something.

Description: when picking up the laundry turns into an alternate route home, which leads to the discovery of a key Kshatriya artifact, a good day can quickly turn bad. Play as a faceless civilian thrust into a world of trouble for being in the wrong place at the wrong time.

Pictures:



Video Trailer


Download

contact:
wray2u@(at)gmail.com
abysmalserygala(at)live.de

Please report serious bugs or uncalled for glitching.
Known bugs/issues:
*main mall floor crowd does not spawn in level 3. I have no idea why
*AI is hella-wonky
*level 3 will not load, this was corrected by dividing the texture size, sadly at a cost to the visuals.

Authors Notes:
-There is more than one way to solve every puzzle. running out of resources is not necessarily the end of your journey.

-This game is very short. this is the first mini episode to test out what kind of quality i could consistently put into an FPSC game. future episodes will be longer, especially when I figure out reloaded.

-All music is free music or music with the proper copyright attributions to be used in this project (i believe)

-The gun quality will become more consistent when wolf and I get a good system working.

Hire Me! I model, animate, cook, clean, and texture!
ladas51
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Posted: 27th Sep 2013 13:17 Edited at: 27th Sep 2013 14:35
Evrything, from the level design to the gameplay and of course the awsome and very promising crowd system, seem to be made by a true professional!
Landman
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Posted: 27th Sep 2013 16:33
Awesome downloading now!!

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D0MINIK
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Posted: 27th Sep 2013 16:48
Same here.

Would you like a detailed review or would that be oversized?

Wolf
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Posted: 27th Sep 2013 17:44
Quote: "Would you like a detailed review or would that be oversized?
"


No, review it! REVIEW IT!!!

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Metal Devil123
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Posted: 27th Sep 2013 18:05 Edited at: 27th Sep 2013 19:46

Downloading it! At least trying! If my connection wasn't such a female dog! But it seems to be working this time! Yes! Yes!

EDIT* I guess it was about time for me to notice I always said the title of this game wrong... oh well.

EDITEDIT*
All right! Played it through ONCE. Not because it was bad, but because I feel like expressing my feelings about it asap. I was waiting for this game like crazy and it (mostly) paid off. But here's more elaborately about that;

I would go in the "good, bad, ugly" formula, but I always go haphazardly from one point to another because it feels natural,so here it what I have to say;


I'll start with the style. This game had an amazing sense of style. The strange flashes didn't necessarily feel appropriate. I know what you were going for, and for the most part it worked well, but they were visually unlike the rest of the game. Maybe that's what you were going for, because they mostly had this uneasy feeling to them when they appeared, which I appreciate. I have mixed feelings about the flashes. I like them, but I can't say they're great. Maybe they just need to grow on me or something.
But still, I was talking about the style and how amazing it is. The cyber punk look is great and brings in my mind Blade Runner and Dredd for some of the visuals. Really well done! This game looks visually impressive on top of just style. I personally didn't see any textures or models which would have looked out of place and it felt really well thought out. Also, I lift my hat, the animation quality was superb. Better than animation in some big budget games.

The soundworld was great, mostly again. The music was fitting and gave a sense of urgency to the chase situations (talking about them; this is how I think they should be done. You chasing somebody else, so I can say you got something right that I think Mirror's Edge didn't) and it was just great to listen to. Although some of the dialogue I couldn't hear under the music, especially the ending cut scene and the music in the end credits. The music from the level was still going on so I couldn't hear any of it. But the music itself; was awesome. Perfect for this kind of game.
The dialogue itself was pretty good, but it was strange to hear yourself talking and then a random stranger on the street talk with the exact same voice. The first time this was especially confusing. But there were some variation with voices, and I didn't mind them being recycled, I just think you shouldn't use the protagonist's voice as one of the random npc's voices.

The gameplay itself was quite enjoyable. I liked the new animation to the weapons, they felt really slick. The shootout I got into, that flashed "kill the witnesses", started off strange; as I didn't at first shoot the other guy that jumped out at me since I noticed after killing the first one that they don't do anything to me. But I did shoot the other person too and jumped down, which quickly lead to my death. Maybe it's because I suck, but I got killed a lot (which is not a bad thing necessarily) and at the first fight I felt there was a lack of cover. Or at least it was too hectic for me to try and find one since I was immediately showered with bullets after dropping down. And I can't quite put my finger on it, but the gunplay didn't feel nearly as satisfying as it did on, say on OPS: Hong Kong, Fenix Ops or Deprivation: Direct Action. Something felt off for me there. Sorry if this feels harsh, but it's what I felt during the game.
The running was fun though, which is an accomplishment since it's basically just running. At first I didn't like the run speed, but it didn't bother me and it felt just right after a while. And the running being fun was mostly due to the great level design (I already mentioned the music). It was spot on. I don't really know what I can say about it in detail, but the level design was really good. It just felt right.

Also, I have to mention it, even though it's not present in the game a lot; Using enter as use is something that bothers me deeply. Sure you have to take your hand off your gun when open a door or so, but since I move my left hand it's me lifting my leg to pick up things. I know it doesn't seem like much, but I find it to be absurd key placement and I don't see why not just make it 'f' or 'e' or something that's in a convenient place. And no, I'm not gonna take points off because of this


And I want to mention a little good that happened at this part;

The water isn't flowing out of the pipe, but is being sucked back into it. So it basically flows upwards.

Also, I could jump my way over to this side;

Where the mysterious 'Man-Faith' was going.


BUT all in all, this is a very good quality FPSC game, which I think only fell short on the gunplay aspect of things. But there wasn't too much of it to ruin it for me, neither was it bad enough to completely ruin it. But I think it's something you should focus on in the next episode. Other than that it was all around a very well done FPSC game.
8/10, and it's a really close 9. It was a hard decision, but this is where I put it. It was in many ways the most impressive FPSC game I have ever seen though. But I know you can improve on future episodes! This is a great game and I encourage everyone here to play it! And I'm already eager about the future episodes!

Hope you found this review fair, if you like to correct me on something then please do. I only played it through once so there's bound to be something wrong.

Bugsy
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Posted: 28th Sep 2013 00:37
thank you so much for that charming review metaldevil. you're one of the devs around here i respect the most and I will most definitely take your criticism into account.

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Metal Devil123
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Posted: 28th Sep 2013 01:57
Quote: "thank you so much for that charming review metaldevil"

No problem And I'm flattered you find it charming

Quote: "you're one of the devs around here i respect the most"

That really means a lot to me, appreciated!

D0MINIK
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Posted: 28th Sep 2013 02:33 Edited at: 28th Sep 2013 02:53
Ok, here is my personal review:

Story

Kshatriya seems to tell quite a thought-out story. That's the impression I got from the many voice overs of the protagonist. However, due to the bad quality of the voice overs, I did not understand much of it. What I got is that our protagonist is on his way to do the laundry and then suddenly finds an artifact and then we are suddenly chasing a thief.

Gameplay

The game has its ups and downs to me. I found it quite entertaining to follow the bad guy through the environment. However, I personally think FPSC is not so well suited for acrobatic stunts, it just doesn't give much of a thrill to me since FPSC does not provide the required player physics. Anyway, there is a point that was incredibly frustrating: Getting those barrels from A to B!



I cannot stress how frustrating it was to need 6 or 7 attempts to throw the barrels so they wouldn't fall down and disappear forever. It does not add anything to the gameplay and is rather annoying plus it takes all the action feel out of the game you built up before. I'd completely leave such phsyics puzzles out.

Apart of that, the Dark AI does the job. The enemies can take quite some damage, that was rather unexpected but the fighting scenes appeared fair and entertaining to me. The enemy placement (they move under that balcony, for example) was not 100% fair, though.


Tech


Animations! Wow, this is really one big plus of Kshatriya! It was amazing to see the thief running with those amazing movements. I also loved the animations of the citizens!

But then again, it seems to be a city of clones. All citizens look the same.

Some textures do not work properly. The transparency on the female NPCs does not work, furthermore is the assault rifle a total mess. The videos partly had FPSC test game bars at the bottom.



The lighting and use of shaders appeared almost perfect to me. The environment had a lack of detail (and sense, in parts), though.

The videos felt rather strange. Although this may be the desired effect, the low quality of the text in the videos really made it feel trashy. In a bad way.

The loading screens suffer from a similar problem. The text is almost impossible to read and the screens could overall look a little more precious... they miss those 50% of the precious/trashy mix of the style you're aiming for.

Conclusion

Mixed feelings, in every aspect. These words describe Kshatriya the best to me. The game shows a lot of really impressive techniques and a lot of effort! But then, it seems just not polished enough to be really as impressive as it could be. It suffers from so many little issues that it just can't score the way it could potentially do in my personal view.

I'd say overall: 5/10


I hope this review is not too harsh - it expresses my personal opinion on the game and I hope it helps you to improve your game!

Keep it up, guys!

Bugsy
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Posted: 28th Sep 2013 06:28 Edited at: 28th Sep 2013 06:29
wow, sorry you really didn't like it :/
also remember, there's more than one way to do all the puzzles. you don't need to touch those barrels at all.

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D0MINIK
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Posted: 28th Sep 2013 13:07 Edited at: 28th Sep 2013 13:08
Nah, don't get me wrong! It's not that I wouldn't like it. It could potentially be one of the outstanding number one flagship games of the FPSC genre, it's incredibly unique in style and I can see your enormous efforts in it!

You just need to polish it, take the little issues out of it (or remember to avoid / fix them for the next episode) and you got one of the best FPSC games ever!

And anyway, it's just one personal opinion, don't give it too much weight.

Bugsy
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Posted: 29th Sep 2013 09:16
well i respect your skills as a dev so i will have a look at your criticisms although some i'd disagree with. I'm very glad you reviewed the game and hope you play it again someday. Perhaps you'll like wolf's episode better!

the citizens had to be kept fairly similar due to the issues with memory and levels loading or not, i had to remove transparency from the girl textures (figured nobody would notice but its pretty glaring) and keep the total number of crowd character meshes to 2. there was 1 enemy mesh and 1 isaac mesh as well allotted. I had to optimize this as best as i could to run on most systems decently.

I also thought it was cool that the enemies were smart enough to move under the balcony. I'm getting the concepts in place for my next episode (coming after wolf's) where the enemy does not use darkAI and the combat is actually more satisfying. I'm sure you'll like it better, the animations are what i really cared about in this one as you'll see the characters are all custom. the next one will have some more satisfying firefights and perhaps expanded crowds if i can manage my textures better.

The menus and loading screens were made by wolf. there's not much i can say about that but I really liked them.

I'm hoping to work on parkour in the future and try to perfect the art of platforming in FPSC since it's one of my favourite things to have. it's not going to be too great any time soon, but rest assured i'm feeling people out about a mod to make player movement in fpsc better.

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GeuRCrayon
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Posted: 29th Sep 2013 15:52
Hey !! Great game i really enjoyed it..
the game fun fun just until about the end i kept dying

anyway i made of video of my first play though

http://www.youtube.com/watch?v=9hAYZAYh11U



matthew mahoappa

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Wolf
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Posted: 29th Sep 2013 19:48
For everyone who can't play it or dies at some point, here is a full playthrough:





-Wolf

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michael x
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Posted: 29th Sep 2013 21:29
wow thanks wolf. this is a cool game Bugsy. thanks for letting us play it.

more than what meets the eye

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Burger
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Posted: 1st Oct 2013 02:45 Edited at: 1st Oct 2013 02:47
Awesome game Bugsy! Massive credit to the work that has clearly gone into making this.

I feel like giving some feedback from my opinion, in the typical good/bad style

Good:

-Fantastic level design. Everything felt perfect, you had me (as a player) convinced I was living in a dense undercity. 10/10 in that respect
-Awesome music. Already mentioned on this thread, but the music was fitting and well done
-Brilliant animations. The running and jumping of the thief was incredible to say the least, it set this game apart from the average FPSC game just by itself

Those three points are excellent and highly respectable, reflecting the extent of customisation that you have gone to. However, in my opinion, this quality is somewhat inconsistent.

Bad or not so good:

-Cutscenes. Well, let me explain. I think they achieved what they set out to do, nothing wrong there. But as described already, they seemed a little 'low quality' and didn't seem to fit right. One point to note, it was totally immersion breaking to see the FPSC in game bars during one of the cutscenes. This must be dealt with, as that factor alone drags down the quality of Kshatriya Prologue unnecessarily.

Quote: "The strange flashes didn't necessarily feel appropriate . . . they were visually unlike the rest of the game."


-Loading screens. The Loading screens, although they may have been designed to have the blur has very unclear text. I don't particularly see a reason for unclear text. Overall minor, but does detract from immersion and therefore quality.

-The assault rifle. I'm not sure if any others experienced this issue. When I switched to the assault rifle my game would consistently crash. I could not play with an assault rifle equipped. Kind of the worst flaw in the game, but it seems not everyone experiences this issue.

-civilian textures. It's already been mentioned and explained, but to me it was quite noticeable that the civilians had planes of white poking out of their head.

-voice acting. The voice acting was somewhat average, but better than none by any stretch. However, its a must that you give the player a unique voice, it was very noticeable the crowd had the same voice.

-some audio flaws. I experienced this only once, but it can be experienced throughout the game. Audio (such as speech from civilians and player) can cross over which feels immersion breaking. At the end (also seen in Wolf's video) the players audio overlaps which doesn't make sense.

I also experienced similar issues to that already mentioned.

Quote: "The water isn't flowing out of the pipe, but is being sucked back into it. So it basically flows upwards.
"


Quote: "Using enter as use is something that bothers me deeply"


Quote: "Also, I could jump my way over to this side; Where the mysterious 'Man-Faith' was going"


Most of these should be fairly easy fixes, and just tidy up the game that little bit more.



It doesn't take much to bring down the level of quality. Bringing it back to the word inconsistent, you have excellent design, animations, sound etc but then you include the FPSC stat bars in a custscene. I see both a professional level of quality and at times a somewhat average level of quality. That's why I'm overall mixed about Kshatriya, but definitely towards the greater side of things. As already said

Quote: "You just need to polish it, take the little issues out of it (or remember to avoid / fix them for the next episode) and you got one of the best FPSC games ever!"


Very much agreed

Also, I hate to blow my own trumpet here, but this thread may be of some help. There's a good chance you know of all of this already, but I thought it wouldn't hurt to mention. You said how level 3 won't load correctly on dividetexture=0, maybe it will with more optimisation.

Hope this helps, remember its just my opinion.

thanks,
Burger

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s4real
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Posted: 2nd Oct 2013 21:59 Edited at: 2nd Oct 2013 23:08
I wanted to play it but it just wont download just errors out half way.

A better hosting would be great but never had problems with google before.

Edit :- Well it downloaded seems google don't like Opera had to use firefox.


Best s4real

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seppgirty
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Posted: 4th Oct 2013 01:08
I got to say that this is a pretty crazy and fun game. Great work!.

It's a little hard to play just because FPSC is not designed for extensive running and jumping.

I fell through the levels once or twice when jumping in the corner of a room.I noticed that if you die at the first jump and respawn in the bedroom, the Npc's don't respawn.

Some of the audio is hard to here because the voice over and music tracks are at the same level...

Can't wait for the next episode.

gamer, lover, filmmaker
s4real
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Posted: 4th Oct 2013 02:09
I enjoyed this game a lot, its very hard as I kept dieing on the first jump.

The water on the floor had the wrong textures as it was reflecting something else and not the roof.

impressive game well done.

best s4real

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Bugsy
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Posted: 4th Oct 2013 10:27
the water was an easter egg reflection of one of wolf's own hotties. i like to give him a nod because hes making the next episode and we help each other out quite a bit.

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Ertlov
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Posted: 7th Oct 2013 12:26 Edited at: 7th Oct 2013 12:32
Well, I am really unsure how to treat this game. It is fun, it is better than 90% of all other finished FPSC games, and it does many things right. However, as Wolf was involved and he keeps stabbing me with the hurting but useful dagger of truth every time I put a game on, I will stick to an honest opinion:

1. Story:


Good so far. It is something else than the usual Nazi / Monster / Zombie / WWII stuff. It has some nice Blade Runner / Mark13 / Judge Dredd scenario, and that is really appreciated. Some lights on the background of our hero and his dreams would have been nice, I really expected some remark when staring at the Foto on the wooden board.

2. Level Design

From an artistic and architecture point of view, it is perfect. The feeling of a huge world is always present, and I congratulate to achieve this level of spacyness without hitting the memory cap (although unoptimized PC systems will be forced to run this game with dividetexture=4).
From a gameplay point of view, there are some minor flaws I will get to later.


3. The Animations

Most likely the best custom animations I have seen in FPSC ever.

4. The Graphics

You have a unique style that is not interrupted by unfitting elements, I give you that, and this style looks really good. Of course you had to use low-res textures to avoid the memory cap, but that doesn´t disturb the look and it´s ok.
However, there are some major letdowns in details, most of them related to

5. The Characters

You have some really nice custom characters, but the illusion is blown when you get close to them. The girl has a beautiful face right out of a big Chinese MMO, but the hair textures are terribly flawed with white planes between the strains. The guys are ok, the Face foto texture is good, but they look all the same - I know, the memory cap, but at least you could have two different types: Bums and "normal" civilians.
And the blob shadow is a pain in the ass in such a beautiful environment. If you had used the shader attached, you would have planar lightsource-perspective-related shadows and a normal mapping + subsurface scattering adjustable to all your needs to create by far more immersion than having this awful blob under their feet.
Also, the assault gun retexture looks like a mixture of MS paint and a drug-induced hallucination

6. The gameplay

Overall it´s good. And I don´t mean that like the encouraging "Yeah, you didn´t that bad!" I give to new guys around here when they present their first FPSC creation, it´s really good - but far from being great.
The first jump sequence is really something you don´t put in as first challenge in your game, at least not without a proper guidance or warning. Combined with your really strict fall-damage model, it can turn people away after playing your game for a minute. It would have been better to hurt the player badly when he doesn´t get it figured out, to teach him a lesson - instead of killing him.
There are also some occasion where it´s clearly visible that the firefight was balanced by someone who knows where the enemies are and how they move. This is quite a common mistake, I stumble into that all the time myself, that ´s the reason why I have some mediocre shooter players test new enemy positions and level layouts.
Also, the puzzle with the barells was a good idea, however it is likely that the barells fall down instead of being thrown properly, making it a a rather dull mission. Aquiring explosives, or even creating some from household chemicals (perhaps from a laundry detergency automat) would have been perhaps more interesting and satisfying.


7. The Storytelling


Overall, it´s not bad. However, some tipps:

- More different voices
- No overlapping storytelling (Yeah, I know, I did that in the hut of Into the Dark, too, sorry!)
- NO, ABSOLUTELY NO debug hud in Cutscene videos
- The "You are being followed" and similar nature-based videos are really great, but they could use a better technical quality and another font for the text
- The "Kill all witnesses" may cause a "No, I don´t want to" reaction by soem players, perhaps there should be a no-other-way explanation.


My verdict:

In some parts it´s a groundbreaking FPSC game, in some parts it´s a well-executed, creative idea put to life, and in some parts it has its flaws.

Right now it´s a personal straight 7 / 10 with quite some potential up if you iron the issues out.

PS: The reload sound of the Assault gun is TERRIBLY of-sync. Perhaps I wouldn´t have noticed a year ago, but as I am on the task of making frame-accurate sound effects for FPSC-R, it´s now like a blow in the guts to hear that

Come to where the madness is:http://www.indiedb.com/games/into-the-dark

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Wolf
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Posted: 7th Oct 2013 17:34
Quote: "Also, the assault gun retexture looks like a mixture of MS paint and a drug-induced hallucination"


Quote: " furthermore is the assault rifle a total mess."


I feel like I need to defend my own work here The Submachinegun is one of the things I contributed to the game and the way it looks is not that much my fault, but more the faul of the way its angled towards the player (it was intended to be a bit more slanted), the way its rendered in FPSC due to the abscence of certain shader effects it would need to not...look the way it looks.





As you can see, its not that terrible a model



-Wolf

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Bugsy
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Posted: 7th Oct 2013 18:13
thanks for the review ertlov! to address some stuff:

the issue was that shaders always screwed up the model or texture somehow and looked bad in general for the gun.

Quote: "The "Kill all witnesses" may cause a "No, I don´t want to" reaction by soem players, perhaps there should be a no-other-way explanation."


that is a result of the kshatriya artifact's influence on you. you are not required to kill the witnesses, it's just kind of there to spook you. I kind of wanted to keep the player slightly creeped out the whole game.

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Ertlov
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Posted: 7th Oct 2013 18:58
Quote: "
As you can see, its not that terrible a model "


If it had looked like THAT ingame, I wouldn´t complain

Quote: "that is a result of the kshatriya artifact's influence on you. you are not required to kill the witnesses, it's just kind of there to spook you."


I figured that out, and for me it was no problem, but I know people who think otherwise when getting such a command ingame

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Grip Studios
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Posted: 8th Oct 2013 21:07
i wonder were did you get the crowd scripts?
Landman
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Posted: 8th Oct 2013 23:51
When you load a game it replays the starting video then when you spawn you die. The music overpowers the voice overs in some parts. But I must say, I got a sense of "lets GTFO right now" throughout the game. Niiiice work busy. The level detail, lighting and having the sense off interacting with NPCs was awesome. Great inspiration for my next protect. Work on the sound... That's all.

Landman

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Grip Studios
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Posted: 8th Oct 2013 23:51
bugsy i wnated to know how and were you got those scrips for the crowds and for them 2 cops and let me just say that game look freakin awsome!!!!

my rating for this 15/10 freakin good and asomme1!!!

hope you answer
Bugsy
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Posted: 9th Oct 2013 06:34
i animated the cops and the crowd characters and scripted them myself.

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Grip Studios
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Posted: 9th Oct 2013 08:49
can i use them also by any chance
Bugsy
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Posted: 9th Oct 2013 20:10
absolutely not. I spent a lot of time on them and they are specifically for wolf and my kshatriya episodes.

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Grip Studios
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Posted: 9th Oct 2013 21:48
oh ok well keep up the good work is agreat game you got going on here
Wolf
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Posted: 16th Oct 2013 20:08
Thanks!! I truely believe that Bugsy should get a badge for this!! Anyone seconds that?

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seppgirty
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Posted: 17th Oct 2013 01:02
I'll second that.

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da2020
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Posted: 17th Oct 2013 13:57 Edited at: 17th Oct 2013 13:58
I third that. This is a refreshing FPSC game to see and play
Bugsy
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Posted: 19th Oct 2013 09:54
I'm glad you guys liked it so much!

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Metal Devil123
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Posted: 19th Oct 2013 20:19
Quote: "I truely believe that Bugsy should get a badge for this!! "

I agree with the statement above.

Bugsy
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Posted: 22nd Oct 2013 03:04
well then, what active mods can I email about getting this considered?

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Bugsy
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Posted: 23rd Oct 2013 08:00


I did a lets play of this game with some developer commentary

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Mini0013xx
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Posted: 15th Nov 2013 07:44
Definitely one of the better FPSC games out there. I'll state what was good first.

The animations. The animations were just... too good to describe. There was clearly a lot of work put into these three levels, and it was all appreciated. I got sucked into it, and was actually a little dissappointed when the chase got cut off so early considering I was going through a state in which I was entirely focused on the chase.

The level design, graphics, all that was done astonishingly well too! The way you set it up, and described the city as another Kowloon (and made it look like such) clearly set a good, dynamic stage for what you were putting together. The music also fit well.

Alright, so, on to the criticism.

The enemy encounters were okay. (Not saying I can do much better though, haha.) however, constantly fighting two enemy bullet sponges for a few encounters at the end of the game doesn't seem like it's good enough.

On the second level I died from falling down the gap in between the roofing on the part where you have to blow up the door. When I respawned (all the way at the beginning for some reason), I couldn't get passed the guy with the door.

The ending was a bit anti-climactic. Also, while the music fit just perfectly with the setting that you were giving it, it was a bit loud so I couldn't hear the ending point in talking in that level, which I really enjoyed hearing.

Overall though, I have to say this was amazing... I'm baffled at what to say. It's no doubt much better than anything I can do, and I can't wait to play the next part.

Also another plus, I could run 30 fps (which is good for me) on my horrible laptop the whole way through. I don't know if you designed the levels that well, or just got lucky with that, but I give you a plus for that considering games made by wolf and such, while also amazing, tend to lag up my computer down to 15 fps or lower.

9.5/10 (Due to my nitpicking).
Bugsy
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Posted: 18th Nov 2013 04:27
I tend to focus a lot more on optimization then does wolf (or at least more than he used to, but I think i have converted him ) hence this game runs pretty well. I kept shader use to a minimum, turned down the textures, and really let the detail stay in the colours and the amount of movement in the environment, which most fpsc games tend to lack.

the enemy encounters were really bad, I'll admit. I had wanted to get something better working before release, but since this game is basically a tech demo and there is very little focus on the combat I let it slide, not to worry, I've got something way better worked out for the next one, possibly with multiple enemy types, lots of new animations, characters, combining cinematic setpieces with fights, etc.

I'm pretty bad at scripting and stuff and even worse at all things relating to audio manipulation so I apologize for the messed up volume levels in this one. I'll definitely work it out more for the next one.

I'm really glad you liked it!

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Wolf
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Posted: 19th Nov 2013 14:31
Quote: "I don't know if you designed the levels that well, or just got lucky with that, but I give you a plus for that considering games made by wolf and such, while also amazing, tend to lag up my computer down to 15 fps or lower."


Bugsy designs with an iron grip on the polycount (the geometry your processor has to calculate) throughout the whole process. He also keeps coming up with new ways on how to improve framerate.

We used to have debates about wether or not this would be necessary and wether or not he sacrifices too much visual fidelity to quench out a few more frames...but I guess he showed that he can make great games that run smooth AND look good by now. Through the years he also got me to optimise myself.

Future releases from me will likely run much better than old clunkers like shavra or euthanasia all thanks to bugsy.



-Wolf

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Bugsy
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Posted: 19th Nov 2013 21:42
and now we hear it from the man himself

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JLMoondog
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Posted: 14th Dec 2013 11:34
Quote: "Thanks!! I truely believe that Bugsy should get a badge for this!! Anyone seconds that?"

4th that.

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ASTECH
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Posted: 14th Dec 2013 13:45
This game is pretty much art. I for one say that we have another BOTB gathering sometime in the near future. The end of this year would be too soon and rushed but perhaps earlier next year?

The Birds - A narrated adventure.
Diablo Chateau
Bugsy
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Posted: 17th Dec 2013 01:56
I think it gave me a botb badge under my name! thanks guys. Can someone edit the title?

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KeithC
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Posted: 17th Dec 2013 14:14
Please email me your submission packet (found here), so I can get this into the Official BOTB Thread. Congratualtions again!

-Keith

RelMayer
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Posted: 17th Dec 2013 14:43 Edited at: 17th Dec 2013 14:44
I've finally tried it, you'll probably think i'm a bitter individual after this, but honestly, I don't give a damn.


Please note I'm not writing this review as a dev but rather as a regular player.



Gameplay

The game suffers terrible of some optimization towards the end of the game. Plus it contains numerous graphical glitches such as missing textures or non-transparent ones, others are even flipped completely in the wrong direction ! The game unexplicably ( must be some kind of black magic, lol ) displays floating items, they are scarce but like the Goldeneye 007 boxart, once you've seen it, you can't unsee it anymore.



About 3D

The main weapon is a total mess of geometry left here and there like "oh, what if I put a cable on the side of the scope ? That would be the t**s, it will look wicked !"

Most of the characters don't blend well together, women had some anime look while dudes seems to have a pretty realistic texture style. Thus it looks weird when there's a guy and a chick next to each other. The animation of the transvestite Faith looks a bit weird, i mean his jumps are great but overall, he seems to move in slow motion.



Anything else

The OST rocks hard, it reminded me Machinae Supremacy and Kenji Kawai's work ( Ghost in the Shell ) by moments. Also the atmosphere is f*****g great, I loved the vision you have of a futuristic slum. Story is a bit confusing, we don't know anything about the background nor why the main character took that strange artefact , like if he was a complete moron.

Scripted events looks very cool, nothing much to say about that.

Also, the cinematics seems to lack of attention, we can see the performance meters on them.




Gameplay : 6/10
Atmosphere : 10/10
Graphics : 6/10

Overall : 6/10

Excuse my grammar errors, I'm French.
Bugsy
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Posted: 17th Dec 2013 19:21
@ relmayer:

sorry you didn't like the game, seems to be a trend around here lately :c

I don't know why the end suffered terrible optimization. It runs 60fps constantly on my machine, so I'll need to know your specs. I dont usually get any graphical glitches or missing textures, but i'll believe you if you get them.

Im also sorry you didnt like Isaac's animations. I was really proud of them and felt like they were some of the best around here. perhaps he seems slow motion because the game runs slow on your computer, and he animates at the framerate of the game, since he's a dynamic entity not a character or weapon.

I also meant to remove those performance bars from the storyline but I don't have a software that allows me to crop a video

maybe you'll like the next episode better!

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Bugsy
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Posted: 19th Dec 2013 01:29
this game is now in the new botb thread!

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KeithC
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Posted: 1st Jan 2014 19:13
You made the latest Newsletter.

-Keith

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