Hello guys!
To start off, we want to apologize for the lack of regular updates. It has been quite some time since the last news, but we're back with plenty of things we'd like you to know.
We wanted to update sooner, but some things were not confirmed yet, or could change, so we decided to wait untill we were absolutely sure.
For one, we had been searching for new team members to join our team and make the game even better and bigger than before, while also speed up the development time, but unfortunaly, that turned out a disaster. As i mentioned in my previous post, we had a bunch of so called 'interested' people, but soon we found out that it was fake.
Fortunally, we did find a new (and very talented) member, named Julian Schuller. He's a natural talented Music Composer, and a good friend! From Roland and myself: welcome once more in our team, Julian!
Julian has been doing music for other games aswell, and he does an excellent job at it!
For those interested: we still need new members, one intermediate/good C# or Javascript programmer (Unity), and a good/talented 3D modeler/animator. Or, one that knows both programming and 3D modeling. If you're interested, send me a personnal message. Please note: ONLY SERIOUS candidates will get accepted!
One more thing to note: candidates should have a licensed UNITY PRO version, and also the necessary (licensed) tools to do whatever you're skilled at.
Just send me an email or drop a message here on the forums if you are interested to become a member. Please note, if you send an email, add 'SCOT - New Member' to the topic of your mail. Thanks!
Back to the game now.
After quite some frustration and 'problems', we decided to get rid of these 'problems' once and for all, and go for a complete first person view/gameplay for our game. No panic, we don't intend to turn this game into a first person shooter. The only thing that really changes, is the camera view. Instead of having a third person view, all is done in first person mode.
It really facilitates the entire development process, especially since we're a small team, and this game is not a small project.
Roland has been doing a great job so far, for which i want to thank him. We have been working a long time on this game already, and i know how frustrating things can get at times, but we're not quitters.
I'm working on character models and animations for them, plus cutscenes and more art. Our plan is to have an intro/trailer vid soon for you all.
We already have lots of cool (and working) things in our game:
- A complete weapon system, which includes weapon switching (mousewheel), bullet impacts, arm/weapon animations, ejecting bullet shells, muzzleflash, (automatic) ammunition reloading, sounds for impact/shooting/reloading, zoom in/out, weapon inventory, and more...
- Player damage handling, walk/run/jump/crouch/climb -functionnality, health and weapon pickup system, exploding items (and all the necessary fx that go with it), level interaction (open doors, activate items for puzzles, etc...)
- Compass system for next waypoint. Gameplay is half linear, half free roam. This means that the player can roam around freely in some areas, but in order to follow the story, he/she must follow the waypoints.
- Better visuals and cool things to discover during the exploration of the levels.
Next up will be A.I. and more cutscene creation, aswell as recording ingame trailers. Julian already got some great ideas for music, and we really look forward to hear what his talented mind and hands put together.
And finally, we also have an idea for SCOT, but WE NEED YOU to accomplish that idea!
We want YOUR puzzle idea(s) in our game! Spew your cool puzzle ideas here, and get it implemented in the game, plus your name in the credits and a FREE COPY of 'Seventh Crystal Of Theia' when the game is released!!
BE QUICK, though. The seats are limited. We will pick 10 (or more, depending on how good the puzzle idea is) puzzle ideas, and announce the winners here, and on IndieDB!
A couple of rules to follow, though
:
- Puzzles must be doable in first person game mode.
- Puzzles must fit the environment (Middle Eastern desert), and the storyline.
- Puzzles can be interactive puzzles, mini-game puzzles, inventory puzzles, pattern puzzles.
- Make sure we can contact you: email address, full name.
Anyways, good luck to you, and we really can't wait to see some of the ideas you can come up with.
Remember, please comment, share with your friends, and DOWNLOAD the WALLPAPER i uploaded on IndieDB
HERE. Thank you!
Quote: "Close those quotes before they start to spread!...too late! Aaaaaagh!!!