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DarkBASIC Professional Discussion / Character FX not exporting right.

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Southside Games
15
Years of Service
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Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 13th Oct 2013 08:18 Edited at: 13th Oct 2013 08:19
Hello.

I'm doing some animation for my project.

1: I export it as an x in CFX.
2: using enhanced animation I then extract an animation from the object, then delete the object and use the blank DBO model provided with the command "EnAn_objSaveNoAnims"

yet while most of the object seems to play correctly, The arms in specific for me are in the wrong position and do not play any animation themselves. Yet the start limb is 1 and it does not exclude children limbs.

How I am doing it is each animation has it's own project file in CFX based off of one "standard" file that I have rigged fully. So when I want to do a new animation I copy that file and do not change the structure. Just the animation frames. Though sometimes I add props if the person will be holding it for that animation, I remove the prop from the file when I'm done as the prop will be added in the DBP code.

SO do I need to animate all the animations as one file? I would not think so. But I'm not in a place to say so.

Thanks much.
SamKM
15
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Joined: 25th May 2009
Location:
Posted: 25th Oct 2013 00:12
Hey,
You might get more help for this one on the 3d board than the DbPro one!
Good luck
Southside Games
15
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 25th Oct 2013 00:29
oh. I Guess I could have though about that >.<

Thanks.

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