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FPSC Classic Work In Progress / [x9] Polyestura 3000: Prologue (Action Adventure)

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GeuRCrayon
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Posted: 14th Oct 2013 05:26 Edited at: 20th Oct 2013 12:54
[x9] Polyestura 3000 (Action Adventure)

Games Highlight is by far the voice acting

Story:

You play as Clearasil a thief in the year 3000.
you do it for the money but you always enjoy
the killing as well. your one of the best at
what you do and well respected
among the gang of thieves.
but after a mission gone wrong
and you lost 2 close friends
and almost lost your own life.
the thieves lost some trust in you
and you must prove your self and rank up again
on this epic journey though space...




VIDEO MOST UPDATED LEVEL 2

http://www.youtube.com/watch?v=BiQpVN1iV6k

IMAGES





Please Give Feedback i want this to be the Best game on FPS Creator Also this game is being made Very inspired by Classic FPS Games.
"CHASER" "NO ONE LIVES FOREVER" "SIN" "TUROK"


SUBSCRIBE to my YOUTUBE CHANNEL for weekly
FPS CREATOR, GAMING, and RANDOMNESS"

http://www.youtube.com/user/FPSCreatorGames?feature=watch


"Planned Release is December of 2013"

PLAY DEMO HERE



http://forum.thegamecreators.com/?m=forum_view&t=208313&b=35

Matthew Torres
Bugsy
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Posted: 14th Oct 2013 08:06
I love that this game is inspired by chaser, it's one of my favourite games. If i may make a suggestion, it's to work on your level design and lighting, as it is, the levels look very square and segmented and stock, with little detail, and the lighting is clearly simple default colours. change that stuff up, add more custom media and interesting level geometry, quit making all square rooms on a modular space craft.

Hire Me! I model, animate, cook, clean, and texture!
GeuRCrayon
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Posted: 14th Oct 2013 17:54
UPDATE NEW LEVEL VIDEO

http://www.youtube.com/watch?v=VIiV3GVDnOo



Matthew Torres
Wolf
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Posted: 14th Oct 2013 23:35
Quote: "You play as Clearasil"


Thats a pimple removal lotion, you know that, right?

Quote: "you do it for the money but you always enjoy
the killing as well. "


Well thats not questionable at all.

http://www.serygalacaffeine.com
"absurdity has become necessity"
GeuRCrayon
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Posted: 14th Oct 2013 23:40 Edited at: 14th Oct 2013 23:42
Quote: "Thats a pimple removal lotion, you know that, right? "


Yeah i know. That's how i got the name!!
I thought it sounded cool and funny
perfect for the mood of the game



Matthew Torres

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maxiqueen123
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Posted: 15th Oct 2013 07:12
1000 years ago and same weapons and armors ?

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
GeuRCrayon
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Posted: 15th Oct 2013 14:11
Quote: "1000 years ago and same weapons and armors ?"


your right i should make some changes..

A DEMO SHOULD BE RELEASED SOMETIME THIS WEEK

Matthew Torres
GeuRCrayon
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Posted: 16th Oct 2013 05:57
NEW VIDEO LEVEL 2 WATCH HEAR

http://www.youtube.com/watch?v=rR1iNuj5SvQ


Demo Coming very soon

Matthew Torres

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GeuRCrayon
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Posted: 17th Oct 2013 05:27 Edited at: 20th Oct 2013 12:53
GeuRCrayon
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Posted: 17th Oct 2013 05:29




Matthew Torres
cobracon2
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Posted: 18th Oct 2013 06:26
Looking good. But one thing that really bothers me. That female voice. It sounds like a chipmunk or something. If you could get a better voice for her it would help the mood alot I think. Always comes down to small details.
GeuRCrayon
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Posted: 18th Oct 2013 13:25
Quote: " That female voice. It sounds like a chipmunk or something. "


The Game tells you why her voice is like that and her voice is only like that for only one part of the game.

Matthew Torres
cobracon2
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Posted: 19th Oct 2013 00:07
Btw. Your game looks good so far. I can't wait to try a demo. Keep up the good work.
GeuRCrayon
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Posted: 19th Oct 2013 10:25
NEW VIDEO NEW DEATH SOUNDS AND MUSIC AND A FEW CHANGES TO LEVEL !!!!


http://www.youtube.com/watch?v=ek2SaCMpktA

Matthew Torres
s4real
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Posted: 19th Oct 2013 12:20
Quote: "Please Give Feedback i want this to be the Best game on FPS Creator"


Well its a good start but you need to get rid of stock stuff if you want this to be the best game on fps creator.

Rooms look a bit bland and empty and there not a lot of thinking gone into the game its just like you made a few rooms added a few boxes,some ai and a wheelbarrow.

I would rethink the game and use more custom and add more detail.

And get rid of the chipmunk voice and the die sounds.

Good start for a first game and keep up the good work.

Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
GeuRCrayon
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Posted: 19th Oct 2013 12:37
Quote: "Rooms look a bit bland and empty"


I tried to add as much stuff as i can to the rooms
if i add anymore it would lag a lot
+ the main focus for my game is story and combat
later today i will be uploading the first demo for this game.


Quote: "if you want this to be the best game on fps creator."


okay maybe not the best but i do want this to be a very fun game

Matthew Torres
GeuRCrayon
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Posted: 19th Oct 2013 17:24
I FIXED ALL THE VOICES

Matthew Torres
cobracon2
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Posted: 20th Oct 2013 00:16
Quote: "I FIXED ALL THE VOICES"


Can't wait to hear them. Voices, Music and sound are just as big a part of a game as the story line and level design. If you can draw someone into the game and make them feel like they are there, then the rest will all fall into place. Even graphics fall to the wayside if all the other parts work properly.

So far it looks like the action level is quite good. I think you are off to a good start.
GeuRCrayon
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Posted: 20th Oct 2013 12:52
GeuRCrayon
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Posted: 30th Oct 2013 12:19 Edited at: 31st Oct 2013 01:43
New Level I've been working on what do you think?







Matthew Torres
Jonez Games
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Posted: 30th Oct 2013 17:49
Quote: "New Level I've been working on what do you think? "

Looks cool, but you should change the ceilings to be different than the floors.

GeuRCrayon
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Posted: 31st Oct 2013 01:30 Edited at: 31st Oct 2013 01:44
ok i fixed thanks

Matthew Torres

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da2020
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Posted: 1st Nov 2013 15:55 Edited at: 1st Nov 2013 15:56
I liked the action-packed feel of the game and the ambient music.

Here are some tips:

-Turn down that bloom, it's way overdone and destroys the atmosphere of the game.

-Change your lightmap settings. A lot of new games here suffer from this issue. Your atmosphere looks really bland and looks really obvious its made in FPSC. If you want to make a good game in FPSC you should aim for an authentic atmosphere and quality lighting. Use this thread to guide you here:

http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21
http://forum.thegamecreators.com/?m=forum_view&t=169793&b=21

-Use custom media. Using those stock sci-fi segments doesn't look good. It looks uninspired and unoriginal. We have lots of kind gentlemen here who gives out models for free. Just go to the models and media section and download those models made by cosmic prophet and many others.

-Get rid of those weapons. Its really weird seeing modern day weapons in a very sci-fi oriented game.

Quote: "Please Give Feedback i want this to be the Best game on FPS Creator"

Before you aim to create the "Best game on FPS Creator" you should first learn how to make a "good game in FPS Creator". Remember, you need to learn how to walk before you start learning how to run.

All in all, your first game has potential but it can be improved on a lot of areas. I look forward to seeing this grow.
KillaNair
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Posted: 22nd Nov 2013 18:28
FPS Creator - Polestura - Level 2 - UPDATE

Please comment help me make a great game

https://www.youtube.com/watch?v=R1nr08-1ZLw
GeuRCrayon
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Posted: 22nd Nov 2013 18:29
FPS Creator - Polestura - Level 2 - UPDATE

Please comment help me make a great game

https://www.youtube.com/watch?v=R1nr08-1ZLw

Matthew Torres
GeuRCrayon
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Posted: 24th Nov 2013 06:13
http://www.youtube.com/watch?v=vn0rqWNgW5k

FINAL LEVEL 2

Matthew Torres
RelMayer
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Posted: 24th Nov 2013 23:32 Edited at: 24th Nov 2013 23:32
Your leveldesign looks good so far ( even if I personally dislike that wheelbarrow in the middle of a sci-fi corridor ) but...




You really should learn on how to make a proper use of lightmapping.
Your lights are very saturated, plus i'm seeing that you're using bloom and shaders.

Over-saturated lights + bloom/HDR + shaders = Bleached out areas



Here's a tutorial about lightmapping written by Wolf, which is perfect for newcomers :

http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21


Hope this will help you, and keep up the good work

Excuse my grammar errors, I'm French.
da2020
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Posted: 25th Nov 2013 12:37 Edited at: 25th Nov 2013 12:39
Also take a visit on this thread so that your lighting isn't just pure white,red,blue,orange or whatever, this will help with your atmosphere. http://forum.thegamecreators.com/?m=forum_view&t=168088&b=21
Jack Gainsborough
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Posted: 3rd Dec 2013 04:39
I think it looks great! Keep up the good work! My advice is, don't get hung up trying to make everything perfect. You'll never complete your project if you spend all your time polishing. Instead, make each level acceptable, and move on. You can always go back and polish a little more when it's complete, before you distribute it, of course.

What I'm getting at is that many great games, for example, Skyrim, had little things that weren't perfect when they were released. Some of those games took years and years to finish, and I bet some developers somewhere are as irritated as some gamers that those little things were never addressed.

As a gamer, I can overlook some of the little things if the overall game experience is outstanding. Play State of Decay for XBOX, and you'll see what I mean.

I appreciate everyone here offering help on subjects such as lighting and level design, but I don't think any of us would agree 100% on any of the solutions, no matter how hard the creator worked at it.

My conclusion is to enjoy yourself, create your game, get it to an acceptable level, and get it out there for all of us to enjoy.
da2020
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Posted: 4th Dec 2013 05:04
Quote: "I appreciate everyone here offering help on subjects such as lighting and level design, but I don't think any of us would agree 100% on any of the solutions, no matter how hard the creator worked at it."
What we're giving him tips on is just some basic lighting techniques that's been used in fpsc for a very long time and I don't think anyone doubt that they work Its not even as complex as you made it sound to be. Changing the lightmapquality,shaders or the hex and range of your lights takes 30 minutes at most.

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