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Windows / AGK Export to .exe file on Windows

Years of Service
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Joined: 15th Oct 2013
Posted: 15th Oct 2013 20:43
I'm using Visual Studio/C++ for my 2D AppGameKit game. How can I simply export my game to a binary .exe file so that other users can play my game. Something similar to a .jar file in Java Eclipse.

Ancient Lady
Valued Member
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th Oct 2013 05:47
You need to use some sort of packager (not part of AppGameKit or VS). There have been some talked about that package everything into a single file and the end user can't get access to the media directory. But I can't think of the thread off hand that has it.

Ancient Lady
AGK Community Tester and AppGameKit Master
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Joined: 14th Jun 2012
Location: Paris, France
Posted: 19th Oct 2013 16:14
you can use if you want, its easy to understand and free

Patrick P.
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Joined: 27th Jul 2004
Location: Some rainforest
Posted: 12th Nov 2013 21:01
I think ninjabit doesn't refer to an installer but to a packer, like molebox or so. In any case is a different software from AGK. I personally use Molebox, but sometimes it is detected as malware.

May the 3d force B with U
Years of Service
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Joined: 16th Jan 2014
Posted: 16th Jan 2014 00:08
I have Game design Studio (FPS Creator) and when. Build game it has a pop up saying 13 then the file closes don't know why please help


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