I know the issue has been solved. Just letting you know that you could use an object as the camera container; you can put the camera inside a hidden object.
There is an automatic camera collision command, for the record:
Quote: "AUTOMATIC CAMERA COLLISION
This command will set the specified camera to automatic collision.
Syntax
AUTOMATIC CAMERA COLLISION Camera Number, Radius, Response
AUTOMATIC CAMERA COLLISION Camera Number, Radius, Response, Stand Ground Mode"
Use that if you want a quick solution, otherwise make use of standard object collision commands, Sparkys collision and/or PhysX collision to see if the camera needs to be moved off of obstacles.