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FPSC Classic Work In Progress / [x9] The Mystery of 13

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Niclauke
9
Years of Service
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Joined: 24th Feb 2010
Location: Norway
Posted: 26th Oct 2013 23:47 Edited at: 15th Jun 2014 19:40
The Mystery of 13 - "a western comedy thriller"
filled with action, comedy and horror!

TRAILER!
https://www.youtube.com/watch?v=VJYaoL9jhqA&feature=youtu.be


Deserts!

"I'm going to go for a smoke break." said Dave. While returning up via the elevator, the lift stopped. The doors slammed open and the floor displayed "13". Dave walked out before even thinking about pressing the help button. How bad is it being stuck on an abandoned unused floor? Well. What can happen if freaks were spread out from an experiment dating back a few years, but now via a hidden part of a downtown London hospital? Freaks getting breathing air from capsules all around Town 13? Let me just say: You're going straight to the west.


Barrels!

The Mystery of 13 is my work in FPS Creator. Combining abandoned floors with hospitals, downtown London with mutants and a case going all the way back to a hidden located place of a Wild West land?


Looks like a friendly town.

Mystery of 13 features both adventurish settings, comedy and horror, and don't forget the shooting!


Anyone alive?

The plot of the game is about Dave, who goes for a smoke break. Returning in the Elevator the display shows "13". Dave walks out. The door shuts behind him and he is left with no button, a blocked staircase and horrific sounds. Dave gets his way out and the building closes. He returns back into the office to find out what was really going on. Walls covered with blood and a mysterious hospital leaves him with a clue of a wild west sheriff and an Indian tribe being conflicted with The Mystery of 13.


Where is the horses?!

The game is set for release July 2014.

The one-level "game" called "Stuck on Floor 13" can be found here.

Contact: me@niclauke.com

http://www.niclauke.com
danieleman
6
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Joined: 12th Feb 2013
Location:
Posted: 28th Oct 2013 16:24
Level design looks good still you need to practice all aspect such as light and level design .Keep up a goodwork.

MY ENGLISH IS NOT GOOD LIKE YOURS.
Niclauke
9
Years of Service
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Joined: 24th Feb 2010
Location: Norway
Posted: 28th Oct 2013 16:28
Quote: "Level design looks good still you need to practice all aspect such as light and level design .Keep up a goodwork."


Many thanks.


- Nic

http://www.niclauke.com
The Tall Man
5
Years of Service
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Joined: 16th Nov 2013
Location: Earth
Posted: 30th Nov 2013 10:18
I left you a comment in your other thread (in the FPSC showcase). Looking forward to the release. Looks pretty cool!
da2020
9
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 2nd Dec 2013 06:56
Great job Nicklauke! I see some very obvious improvements in your recent games, especially in your level designs But I can still see the weakness in your lighting. I suggest you visit this threads, http://forum.thegamecreators.com/?m=forum_view&t=169793&b=21 and http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21 Now, lighmapping is very important in Fpsc, because of the engine's limited gameplay potential, the most you can do in an Fpsc really is immerse the player with the atmosphere, so I suggest reading those thoroughly and you'll see 50% improvements in your game. On the first shot I can see a very badly textured chair, it really pops out. On the third shot, what are those white rectangles on the ceiling? I suggest changing them because they look like untextured blocks. Other than that, you're progressing really good so keep it up.
Niclauke
9
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Joined: 24th Feb 2010
Location: Norway
Posted: 27th Dec 2013 16:17
Quote: "Great job Nicklauke! I see some very obvious improvements in your recent games, especially in your level designs But I can still see the weakness in your lighting. I suggest you visit this threads, http://forum.thegamecreators.com/?m=forum_view&t=169793&b=21 and http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21 Now, lighmapping is very important in Fpsc, because of the engine's limited gameplay potential, the most you can do in an Fpsc really is immerse the player with the atmosphere, so I suggest reading those thoroughly and you'll see 50% improvements in your game. On the first shot I can see a very badly textured chair, it really pops out. On the third shot, what are those white rectangles on the ceiling? I suggest changing them because they look like untextured blocks. Other than that, you're progressing really good so keep it up. "


Thanks a bunch, I'll have a look at it. The chair scene, that room is actually not in-game anymore as it was really badly textured. And the white rectangle is actually a light. You can see the model when you see it in-game.

Quote: "I left you a comment in your other thread (in the FPSC showcase). Looking forward to the release. Looks pretty cool! "


Thanks, I replied to it!



- Nic

http://www.niclauke.com
Niclauke
9
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Joined: 24th Feb 2010
Location: Norway
Posted: 5th Apr 2014 10:58
All the 25 levels are done. Now for the voice acting, cutscenes and revamping. Here's some new screenshots.








Stay tuned!

- Nic

http://www.niclauke.com
Teabone
Valued Member
13
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Joined: 8th Jun 2006
Location: Canada
Posted: 6th Apr 2014 12:03
that last screen reminds me so much of Vaults in fallout3 :p

(Teabone)
Niclauke
9
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Joined: 24th Feb 2010
Location: Norway
Posted: 6th Apr 2014 12:05
haha, good one. (it's not the final screen of that level though, the roof looks completely different than the floor in the final version )

- Nic

http://www.niclauke.com
Niclauke
9
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Joined: 24th Feb 2010
Location: Norway
Posted: 25th Jun 2014 00:36
The game is to be released on the 1th July 2014.

Here is another trailer

https://www.youtube.com/watch?v=v8_AS0PogK4


- Nic

http://www.niclauke.com
The Tall Man
5
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Joined: 16th Nov 2013
Location: Earth
Posted: 25th Jun 2014 09:33
Awesome!!

Judging what we see is the greatest blinder and self-limiter in the universe.

What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.

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