Quote: "Great job Nicklauke! I see some very obvious improvements in your recent games, especially in your level designs But I can still see the weakness in your lighting. I suggest you visit this threads, http://forum.thegamecreators.com/?m=forum_view&t=169793&b=21 and http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21 Now, lighmapping is very important in Fpsc, because of the engine's limited gameplay potential, the most you can do in an Fpsc really is immerse the player with the atmosphere, so I suggest reading those thoroughly and you'll see 50% improvements in your game. On the first shot I can see a very badly textured chair, it really pops out. On the third shot, what are those white rectangles on the ceiling? I suggest changing them because they look like untextured blocks. Other than that, you're progressing really good so keep it up. "
Thanks a bunch, I'll have a look at it. The chair scene, that room is actually not in-game anymore as it was really badly textured. And the white rectangle is actually a light. You can see the model when you see it in-game.
Quote: "I left you a comment in your other thread (in the FPSC showcase). Looking forward to the release. Looks pretty cool! "
Thanks, I replied to it!
- Nic
http://www.niclauke.com