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DarkBASIC Professional Discussion / X exporter for 3ds Max 2013 - 2014

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Brightside_
11
Years of Service
User Offline
Joined: 27th Oct 2013
Location:
Posted: 28th Oct 2013 16:20
.x plugin for export from 3ds Max by yearshttp://www.andytather.co.uk/panda/directxmax.aspx has not be updated for fef years So i try to find any solution..I need to export vertex colors, uv, and so on so it must be a complex plugin like Pandasoft for 3ds Max 2011
BatVink
Moderator
22
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Oct 2013 16:29
You spent $3,675.00 and didn't check if it exported to .x?

Brightside_
11
Years of Service
User Offline
Joined: 27th Oct 2013
Location:
Posted: 28th Oct 2013 16:38
i knew that it not support it ))
BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 28th Oct 2013 17:55
Try here.


There's no problem that can't be solved without applying a little scripting.
chafari
Valued Member
19
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 28th Oct 2013 18:17
Quote: "You spent $3,675.00 and didn't check if it exported to .x?"



You could try with Quest 3d exporter or deep exploration to comvert 3ds to .x

I'm not a grumpy grandpa
Rudolpho
19
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 28th Oct 2013 20:00
This one works pretty well with 3DS Max 2014.


"Why do programmers get Halloween and Christmas mixed up?"
Brightside_
11
Years of Service
User Offline
Joined: 27th Oct 2013
Location:
Posted: 28th Oct 2013 20:03
@BlackFox
yeah works good!(with static mesh) hope it will work also with bones and animations)
Sasuke
19
Years of Service
User Offline
Joined: 2nd Dec 2005
Location: Milton Keynes UK
Posted: 29th Oct 2013 04:13
What I don't get is all these major modelling packages don't support .x format out the box. Surely they'd think there would be a need for it considering how many games devs use them

"Get in the Van!" - Van B
Brightside_
11
Years of Service
User Offline
Joined: 27th Oct 2013
Location:
Posted: 29th Oct 2013 09:55
i know blender has .x exporter. And Autodesk is to too tough too write some plugins by themselves.
@Rudolpho
nice plugin but dbpro falls when i export vertex color with it
Burning Feet Man
17
Years of Service
User Offline
Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 31st Oct 2013 23:04
Check out Wings3D.

My modeling workflow is;

Create model in Autodesk Inventor
Import model into 3DS Max
Import model from 3DS Max into Wings3D.
Paint my model, then export from Wings3D to .X file.

There are two small bugs which impact this workflow, but they're easily worked around. One is that if Material & Appearance names contain a "/", then the model will not show in your DBPro app. So name all materials in Wings3D to simple letter names. And secondly, when exporting to .X the model flips on the X(?) axis, so you need to take this into account too.

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Brightside_
11
Years of Service
User Offline
Joined: 27th Oct 2013
Location:
Posted: 1st Nov 2013 12:10
@Burning Feet Man
Why so hard way?
Create in 3d max
paint in 3d max
export to x
Burning Feet Man
17
Years of Service
User Offline
Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 4th Nov 2013 05:07
I enjoy the simplicity of modeling in Inventor, never got my head around 3DS Max.

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