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FPSC Classic Product Chat / Invisible wall not having collision after spawned

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A dude
15
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 2nd Nov 2013 00:01
Somehow, when I spawn an invisible wall by a trigger zone, there is no collision.
I'm using v1.20 b19f.

Don't waste your life
BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 2nd Nov 2013 01:05 Edited at: 2nd Nov 2013 01:07
Three things to remember...

1. The wall is an entity, not segment wall

2. The wall is dynamic, not static

3. The start script has this:



If you have met all three of these and still have no collision when spawning an invisible wall, then it is an issue either with the version you are using, a script, something in your level, or there is an issue with your FPSC install. Because I can spawn an invisible wall in v1.17, 1.18, 1.19, and 1.20 (first couple of beta releases) with no issues.


There's no problem that can't be solved without applying a little scripting.
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 2nd Nov 2013 11:34
A dude :- Send me the fpm and the wall and script you using in a stock map and will look into it.

Cheers S4real

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A dude
15
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 2nd Nov 2013 16:08
The appear script works well but since I'm using the wall as a floor rotating it kind of messes it up. I'll make my own invisible floor.

Don't waste your life
Disturbing 13
20
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Nov 2013 23:43
is it a one sided wall (flat plane) or a full box? with a flat plane you can pass through the blank side but not the textured, even if the texture is invisible.

Model pack 66-99 high quality items...cheap!!
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