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FPSC Classic Scripts / Troubleshoot Code -

Author
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Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 2nd Nov 2013 07:48 Edited at: 2nd Nov 2013 08:06
This entity is called "POINTER001"

When the this entity is spawned (trigger zone - Entity set to "spawn at start =0 and spawn after delay = 1"), this code is supposed to position the entity at players position (by locking the entity to player) then releasing the lock after 3 seconds. Then the entity is supposed to move towards a "target" which is another entity not too far away marked as "TARGETPOINT001" which as a dynamic entity and In the meantime players view is locked to the entity that is moving.


So far In this code, I get as far as locking the view to the entity but it does not want to move towards the target.





Entity FPE:



Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Nov 2013 21:52
Hi Tobias_Ripper
Ran your script and works fine. Only change I made was
"plrpointatobject=x" is not the name of object but rather a number.
"X defines the offset in the vertical axis in units"
Here's mine...


Also what version are you using. I'm 1.20.19f
Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 2nd Nov 2013 22:38 Edited at: 2nd Nov 2013 22:39
1.20.018 the latest that I can download from "products" in the User Panel

I got the code to work some time later after I posted this thread, Looks same as yours.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com

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