Teabone,
Just out of curiosity, since I have not managed to yet decipher the mysterious application of the camrotationon=0
what is your process of getting it to work.
As far as the Dyntax list says, it is supposed to say whether the camera rotation is taken from the mouse or the entity rotation coordinates.
I have a new blank room for testing. two lights, player market and trigger zone, instead of the main trigger script I have this:
;Artificial Intelligence Script
;Header
desc = TestingFunctions
;Triggers
:state=0:camrotationon=0
;End of Script
I have also tried to run it in an appear script field as such:
;Artificial Intelligence Script
;Header
desc = Instant On
;Triggers
:state=0:setalphafade=100,camrotationon=0,runfpidefault=1
;End of Script
No luck.
what is your process of getting this to work. I am using all original files - FPSCreator (File Updated: 19th Jan 2010) from control panel
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