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FPSC Classic Product Chat / Shader applied to vweap

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ncmako
13
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Nov 2013 20:20 Edited at: 8th Nov 2013 01:51
Trying to apply an illumination/glow shader to an npc's vweap.
Works fine as the players "HUD" weapon, but not for the npc?
Is it possible
Thanks

By chance, is the VWeap treated as a "static" entity and
no longer a dynamic one?

You know you're a bad gamer when you're able to run out of infinite lives.
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 9th Nov 2013 05:15
If anything I would think it would be treated as a skinned - bones object. Which shader are you using for the weapon?

ncmako
13
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Nov 2013 22:47
I have not had any success applying a shader to a "vweap".
Have tried multiple ways and shaders from illuminationent to
bumpentillum.fx Basically trying to put a glow/light on an
npc's weapon for dark area's. All works fine for the players weapon HUD but not the "VWeap" Maybe it's not suppose to?
Did a lot of searching, not much out there for this type of effect.
Not in dire need of this, but would be nice.

You know you're a bad gamer when you're able to run out of infinite lives.

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