Hey, good looking screenshots and nice improvements. However, I have some feedback. Looking at that first screenshot you last posted I immediately pick up something strange about the scene. I get the impression you're going for the back streets of a city. Its a good shot, but it looks a little too clean and squarish. I have attached an image where I've drawn over that screenshot.
The red rectangles are examples of where you should place some sort of entities to break up the 90 degree angle from the floor to the wall, which immediately makes the place less blocky.
Take a look at this picture here, it is blocky and not to different to what FPSC segments could make. However there are items of detail that simply break this up and enrich the design of the area.
The green rectangle is highlighting where I think I can see out of the map. This isn't so bad depending on how often it can be seen or how obvious it is, but if you think about it in a city environment you're always surrounded. Ensuring that the player can in covered in all directions is a good design skill.
Another thing to note is the texture of the ground in your screenshot. It again seems too plain and tidy to fit right into the scene. If you refer to the linked image again, you'll notice the texture of the ground is solid and plain but there is much texture that overlays it and adds depth. Consider varying up the texture and possibly adding grungy overlays to improve the realism of the scene.
My opinion of course, but I hope this helps.
Burger

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