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FPSC Classic Product Chat / Can you fly an airplane in FPS creator?

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Mark Garrett
Reviewed AGK on Steam
19
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Joined: 10th Jul 2005
Location: California, US
Posted: 10th Nov 2013 21:56
That would be cool, it could have a gun- turret on it and you could shoot all the evil armies below or bomb them.

Or, you could just fly around and do some acrobatic maneuvers... Or just go site seeing and view your beautiful landscapes that you made.

Man is a figment of God's imagination.
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Nov 2013 09:48
No

http://www.serygalacaffeine.com
"absurdity has become necessity"
Ertlov
18
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Joined: 18th Jan 2007
Location: Austria
Posted: 11th Nov 2013 11:30
Partially, yes.

You would need a dynamic Airplane model with collision detection per polygon and an Activation script when entering the "cockpit". The script would have to freeze the player in his own movements and then letting him steer the plane via another keyset (UHJN instead of WASD + two keys for rotation + 2 keys for up / down). If the cockpit is designed so that you can“t fall out when the plane accelarets / decelaretes, you can fly around (no real 3D flying with loopings, just 2D movement and height regulation), however, you would have to manaually adjust the players view with the mouse movement.

In Anderson we had an alien glider that could be flown around in a hangar, so yes, it is basically possible.

Producer @ Mipumi Games
CEO Homegrown Games
Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Nov 2013 10:48
I stand corrected

http://www.serygalacaffeine.com
"absurdity has become necessity"
unbound
12
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Joined: 29th May 2012
Location: Australia
Posted: 13th Nov 2013 10:16
Scripting.

Only two things are infinite, the universe and human stupidity.
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 13th Nov 2013 11:08 Edited at: 13th Nov 2013 11:09
This would require an insane amount of scripting and I'd assume you'd have to do some work in the gunspec stuff to make a cockpit 3D model which realistically would be a weapon.

If FPSC-x9 still had its popularity I'd work on this. Your best bet though is to make a simple HUD graphic of a cockpit. Rather than a "weapon/gun" model of a cockpit.

(Teabone)

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