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FPSC Classic Product Chat / Can you reconfigure the mouse to make your character move forward with it?

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Mark Garrett
Reviewed AGK on Steam
19
Years of Service
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Joined: 10th Jul 2005
Location: California, US
Posted: 10th Nov 2013 22:02 Edited at: 10th Nov 2013 22:03
Like, instead of using the up arrow to move the character foward, could you re-configure the mouse controls to do it?

Then, by moving the mouse forward, your person would move forward.

Then, if you press the left mouse button, you could look left, and same... right mouse button to look right..,

Man is a figment of God's imagination.
Kingius Returns
11
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Joined: 17th Oct 2013
Location: UK
Posted: 12th Nov 2013 09:14
That could be interesting!
Anubis
12
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Joined: 6th Nov 2012
Location: Netherlands
Posted: 12th Nov 2013 14:38
Walking with the Left mouse button is interesting. i tried, but it is almost impossible due to hardcoded engine design for lmb and rmb

Walking by moving mouse forward.. i can only think, what would happen if you have a long hallway.. you will need to push your mouse around the whole table.. how long do your arms need to be..

Correct me if i didn't read/understood your question as you ment it.

Grts
Anubis

-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-

[Chipset:X58 CPU:i7.950.64 GPU:HD5970 RAM:12GB DDR3 WIN:7.x64 PRO FPSC:1.20.10]
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 13th Nov 2013 11:11
It might be possible by completely hijacking the player controls. Freezing the player and using the mouse conditions to then act out player move options.

(Teabone)
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 14th Nov 2013 00:32 Edited at: 14th Nov 2013 01:19
You can assign the LMB to move the player forward, you wouldn't want to move the mouse forward to do it as it would get tedious but player forward is fine by pressing and still look/move around with mouse. It's been done before and works pretty well. In fact I found it to be a nice intuitive experience ideal for adventure type games.

Of course recent updates might have changed the ability to do it, still I would check the syntax list to see what could be done now

Edit* Found the old script for using RMB (I wanted to use a weapon too) and it still works just fine, you can adapt this to suit yourself

Place it in a trigger zone anywhere in your level.

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