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FPSC Classic Product Chat / From sketchup to fpsc 9

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Bisella
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Posted: 12th Nov 2013 21:36
hi to all
this is my first question
When I export a model of a stair from sketchup to FPSC, the player gets stuck on the steps and no longer moves. the same problem happens on any entity created with sketchup on which the character has to walk there.
help meeeee!!!
How can I fix the problem?
thanks
Pirate Myke
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Location: El Dorado, Ca
Posted: 12th Nov 2013 22:30 Edited at: 13th Nov 2013 00:51
If you open up one of the ww2 stairs fps file you will see how stairs are constructed for proper use in FPSC. Each step is a seperate entity.

Hope this helps

Bisella
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Posted: 14th Nov 2013 19:17
ok
But the file fps is related to the segment
the scale that I want to draw is an entity files, such as the attached file
or i can solve the problem of collision with invisible panels?

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Bisella
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Posted: 15th Nov 2013 09:49
Sorry (google translator)
ok
But the file fps is related to the segment
the stair that I want to draw is an entity files, such as the attached file
or i can solve the problem of collision with invisible panels?
Pirate Myke
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Location: El Dorado, Ca
Posted: 15th Nov 2013 13:26
Ok. Wanting the staircase to be an entity is fine if you don't want to walk up and down it or don't require a NPC to follow you up or down the staircase.

Open up the staircasrmetal.fps file under the scifi segments and notice that there are 9 entities in that file to make up the stairs.

The reason for this is how collision works and how NPC follow and walk. NPC cant walk on an entity floor. They get to one and stop as if they were going to walk off the edge. But the engine says no can do, because there is not segment for the NPC to walk on.

So that is the reason that entity stair can not work and must be of segment construction techniques to work.

So with that in mind, you need to break up the stairs into individual steps and then assemble it in segment format.

Notice the offset y and z as you put in each piece. This is how they are aligned proper for use.

Hope this sheds more light on your construction of your staircase.

Bisella
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Posted: 16th Nov 2013 11:42
thanks Mike
I understand, but I have to build the segment with the script or with sketchup?

I bought FPSCtoolbox v1.1 from Sequoia games.
amount of the file. x exported from sketchup, I can create the sctair, but at floor level there remains the tile empty.

I think FPSCtoolbox not work well. the character can not move up the ladder as if it were a cube. The collision mode is polygonal. I just can not understand

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Pirate Myke
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Posted: 18th Nov 2013 09:39
each step has to be its own entity assigned in the FPS file. This is so each step has collision that the player and any NPC's can manage to go up and down.

Take this file for instance:


Notice the mesh that is used nine times in the FPS file.
meshbank\ww2\france\stairs\solid\stair_d_01.x

It is the same xfile with the offY and offZ shifted to make the staircase.

So what you need is a section of the stairs that can be repeated in this fashion to complete your staircase.

The staircase can not be one entity and function proper.

Bisella
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Posted: 19th Nov 2013 09:24
Hi mike
I'll try
thank you very much!!!

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